fix setevent
Co-authored-by: Alberto Xamin <alberto@xamin.it>
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				| @ -312,7 +312,13 @@ def chat_message(sid, msg): | ||||
|                 cmd = msg.split() | ||||
|                 if len(cmd) >= 3: | ||||
|                     sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} is in debug mode and changed event'}) | ||||
|                     chs = ses.game.deck.event_cards | ||||
|                     import bang.expansions.fistful_of_cards.card_events as ce | ||||
|                     import bang.expansions.high_noon.card_events as ceh | ||||
|                     chs = [] | ||||
|                     chs.extend(ce.get_all_events()) | ||||
|                     chs.append(ce.get_endgame_card()) | ||||
|                     chs.extend(ceh.get_all_events()) | ||||
|                     chs.append(ceh.get_endgame_card()) | ||||
|                     ses.game.deck.event_cards.insert(int(cmd[1]), [c for c in chs if c!=None and c.name == ' '.join(cmd[2:])][0]) | ||||
|                     ses.game.notify_event_card() | ||||
|             elif '/removecard' in msg: | ||||
|  | ||||
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