fix setevent
Co-authored-by: Alberto Xamin <alberto@xamin.it>
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@ -312,7 +312,13 @@ def chat_message(sid, msg):
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cmd = msg.split()
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if len(cmd) >= 3:
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sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} is in debug mode and changed event'})
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chs = ses.game.deck.event_cards
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import bang.expansions.fistful_of_cards.card_events as ce
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import bang.expansions.high_noon.card_events as ceh
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chs = []
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chs.extend(ce.get_all_events())
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chs.append(ce.get_endgame_card())
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chs.extend(ceh.get_all_events())
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chs.append(ceh.get_endgame_card())
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ses.game.deck.event_cards.insert(int(cmd[1]), [c for c in chs if c!=None and c.name == ' '.join(cmd[2:])][0])
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ses.game.notify_event_card()
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elif '/removecard' in msg:
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