fix event
per un pugno di carte
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@ -252,7 +252,7 @@ class Game:
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print('did_lose', did_lose)
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if self.player_bangs > 0 and self.check_event(ce.PerUnPugnoDiCarte):
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self.player_bangs -= 1
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if self.player_bangs > 1:
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if self.player_bangs >= 1:
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print('bang again')
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if self.players[self.turn].get_banged(self.deck.event_cards[0]):
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self.players[self.turn].notify_self()
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