diff --git a/backend/bang/cards.py b/backend/bang/cards.py index a5c1084..c10f400 100644 --- a/backend/bang/cards.py +++ b/backend/bang/cards.py @@ -67,6 +67,9 @@ class Card(ABC): data=f'{player.name} ha giocato {self.name}{contro}.') return True + def use_card(self, player): + pass + class Barile(Card): def __init__(self, suit, number): diff --git a/backend/bang/expansions/dodge_city/cards.py b/backend/bang/expansions/dodge_city/cards.py index aecabbe..0e4c029 100644 --- a/backend/bang/expansions/dodge_city/cards.py +++ b/backend/bang/expansions/dodge_city/cards.py @@ -1,17 +1,17 @@ from bang.cards import * -class Riparo(Mustang): - def __init__(self, suit, number): - super().__init__(suit, number) - self.name = 'Riparo' - self.icon = '⛰' - class Binocolo(Mirino): def __init__(self, suit, number): super().__init__(suit, number) self.name = 'Binocolo' self.icon = '🔍' +class Riparo(Mustang): + def __init__(self, suit, number): + super().__init__(suit, number) + self.name = 'Riparo' + self.icon = '⛰' + class Pugno(Card): def __init__(self, suit, number): super().__init__(suit, 'Pugno!', number, range=1) @@ -27,10 +27,42 @@ class Pugno(Card): return True return False +class Schivata(Mancato): + def __init__(self, suit, number): + super().__init__(suit, number) + self.name = 'Schivata' + self.icon = '🙅‍♂️' + self.desc += " e poi pesca una carta" + + def play_card(self, player, against): + return False + + def use_card(self, player): + player.hand.append(player.game.deck.draw()) + player.notify_self() + def get_starting_deck() -> List[Card]: return [ #TODO: aggiungere anche le carte normalmente presenti https://bang.dvgiochi.com/cardslist.php?id=3 - Riparo(Suit.DIAMONDS, 'K'), + Barile(Suit.CLUBS, 'A'), Binocolo(Suit.DIAMONDS, 10), + Dinamite(Suit.CLUBS, 10), + Mustang(Suit.HEARTS, 5), + Remington(Suit.DIAMONDS, 6), + RevCarabine(Suit.SPADES, 5), + Riparo(Suit.DIAMONDS, 'K'), + Bang(Suit.SPADES, 8), + Bang(Suit.CLUBS, 5), + Bang(Suit.CLUBS, 6), + Bang(Suit.CLUBS, 'K'), + Birra(Suit.HEARTS, 6), + Birra(Suit.SPADES, 6), + CatBalou(Suit.CLUBS, 8), + Emporio(Suit.SPADES, 'A'), + Indiani(Suit.DIAMONDS, 5), + Mancato(Suit.DIAMONDS, 8), + Panico(Suit.HEARTS, 'J'), Pugno(Suit.SPADES, 10), + Schivata(Suit.DIAMONDS, 7), + Schivata(Suit.HEARTS, 'K'), ] diff --git a/backend/bang/game.py b/backend/bang/game.py index 75c3ddc..27bb909 100644 --- a/backend/bang/game.py +++ b/backend/bang/game.py @@ -183,8 +183,9 @@ class Game: self.players[self.turn].play_turn() def next_turn(self): - self.turn = (self.turn + 1) % len(self.players) - self.play_turn() + if len(self.players) > 0: + self.turn = (self.turn + 1) % len(self.players) + self.play_turn() def notify_scrap_pile(self): print('scrap') diff --git a/backend/bang/players.py b/backend/bang/players.py index d4ab136..381f702 100644 --- a/backend/bang/players.py +++ b/backend/bang/players.py @@ -5,6 +5,7 @@ import socketio import bang.deck as deck import bang.roles as r import bang.cards as cs +import bang.expansions.dodge_city.cards as csd import bang.characters as chars class PendingAction(IntEnum): @@ -40,7 +41,7 @@ class Player: self.on_pick_cb = None self.on_failed_response_cb = None self.event_type: str = None - self.expected_response = None + self.expected_response = [] self.attacker = None self.target_p: str = None self.is_drawing = False @@ -92,8 +93,10 @@ class Player: def notify_self(self): if isinstance(self.character, chars.CalamityJanet): - self.expected_response = [ - cs.Mancato(0, 0).name, cs.Bang(0, 0).name] + if cs.Mancato(0, 0).name not in self.expected_response: + self.expected_response.append(cs.Mancato(0, 0).name) + elif cs.Bang(0, 0).name not in self.expected_response: + self.expected_response.append(cs.Bang(0, 0).name) elif isinstance(self.character, chars.SuzyLafayette) and len(self.hand) == 0: self.hand.append(self.game.deck.draw()) ser = self.__dict__.copy() @@ -310,7 +313,7 @@ class Player: self.game.responders_did_respond_resume_turn() else: self.pending_action = PendingAction.RESPOND - self.expected_response = [cs.Mancato(0, 0).name] + self.expected_response = [cs.Mancato(0, 0).name, csd.Schivata(0,0).name] self.on_failed_response_cb = self.take_damage_response self.notify_self() @@ -329,7 +332,7 @@ class Player: else: print('has mancato') self.pending_action = PendingAction.RESPOND - self.expected_response = [cs.Mancato(0, 0).name] + self.expected_response = [cs.Mancato(0, 0).name, csd.Schivata(0,0).name] self.on_failed_response_cb = self.take_damage_response self.notify_self() return True @@ -392,7 +395,9 @@ class Player: def respond(self, hand_index): self.pending_action = PendingAction.WAIT if hand_index != -1 and self.hand[hand_index].name in self.expected_response: - self.game.deck.scrap(self.hand.pop(hand_index)) + card = self.hand.pop(hand_index) + card.use_card(self) + self.game.deck.scrap(card) self.notify_self() self.mancato_needed -= 1 if self.mancato_needed <= 0: