fix dinamite, prigione lucky duke

This commit is contained in:
Alberto Xamin 2020-11-27 19:59:18 +01:00
parent e48fd93bb8
commit 07f4f5b92d
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GPG Key ID: 4F026F48309500A2

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@ -74,7 +74,7 @@ class Player:
self.max_lives = self.character.max_lives + self.role.health_mod self.max_lives = self.character.max_lives + self.role.health_mod
self.lives = self.max_lives self.lives = self.max_lives
self.hand = [] self.hand = []
self.equipment = [] self.equipment = [cs.Dinamite(1,1), cs.Prigione(1,1)]
self.pending_action = PendingAction.WAIT self.pending_action = PendingAction.WAIT
def set_available_character(self, available): def set_available_character(self, available):
@ -203,6 +203,7 @@ class Player:
else: else:
self.game.next_player().equipment.append(self.equipment.pop(i)) self.game.next_player().equipment.append(self.equipment.pop(i))
self.game.next_player().notify_self() self.game.next_player().notify_self()
break
if any([isinstance(c, cs.Dinamite) or isinstance(c, cs.Prigione) for c in self.equipment]): if any([isinstance(c, cs.Dinamite) or isinstance(c, cs.Prigione) for c in self.equipment]):
self.notify_self() self.notify_self()
return return
@ -218,7 +219,7 @@ class Player:
self.game.deck.scrap(self.equipment.pop(i)) self.game.deck.scrap(self.equipment.pop(i))
self.end_turn(forced=True) self.end_turn(forced=True)
return return
else: elif pickable_cards == 0:
self.game.deck.scrap(self.equipment.pop(i)) self.game.deck.scrap(self.equipment.pop(i))
break break
break break