add the other dodge_city cards
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c69e599554
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@ -193,6 +193,136 @@ class Pugnale(Pugno):
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player.equipment.append(self)
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return True
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class Derringer(Pugnale):
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def __init__(self, suit, number):
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super().__init__(suit, number)
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self.name = 'Derringer'
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self.icon = '🚬'
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self.alt_text += ' ☝️🆓'
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def play_card(self, player, against, _with=None):
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if self.can_be_used_now:
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player.hand.append(player.game.deck.draw())
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return super().play_card(player, against=against)
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else:
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player.equipment.append(self)
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return True
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class Borraccia(Birra):
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def __init__(self, suit, number):
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super().__init__(suit, number)
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self.name = 'Borraccia'
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self.icon = '🍼'
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self.usable_next_turn = True
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self.can_be_used_now = False
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def play_card(self, player, against, _with=None):
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if self.can_be_used_now:
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return super().play_card(player, against)
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else:
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player.equipment.append(self)
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return True
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class PonyExpress(WellsFargo):
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def __init__(self, suit, number):
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super().__init__(suit, number)
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self.name = 'Pony Express'
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self.icon = '🦄'
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self.usable_next_turn = True
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self.can_be_used_now = False
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def play_card(self, player, against, _with=None):
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if self.can_be_used_now:
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return super().play_card(player, against)
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else:
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player.equipment.append(self)
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return True
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class Howitzer(Gatling):
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def __init__(self, suit, number):
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super().__init__(suit, number)
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self.name = 'Howitzer'
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self.icon = '📡'
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self.usable_next_turn = True
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self.can_be_used_now = False
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def play_card(self, player, against, _with=None):
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if self.can_be_used_now:
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return super().play_card(player, against)
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else:
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player.equipment.append(self)
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return True
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class CanCan(CatBalou):
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def __init__(self, suit, number):
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super().__init__(suit, number)
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self.name = 'Can Can'
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self.icon = '👯♀️'
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self.usable_next_turn = True
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self.can_be_used_now = False
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def play_card(self, player, against, _with=None):
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if self.can_be_used_now:
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return super().play_card(player, against)
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else:
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player.equipment.append(self)
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return True
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class Conestoga(Panico):
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def __init__(self, suit, number):
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Card.__init__(self, suit, 'Conestoga', number)
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self.icon = '🏕'
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self.desc = "Ruba 1 carta dalla mano di un giocatore a prescindere dalla distanza"
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self.need_target = True
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self.usable_next_turn = True
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self.can_be_used_now = False
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def play_card(self, player, against, _with=None):
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if self.can_be_used_now:
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return super().play_card(player, against)
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else:
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player.equipment.append(self)
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return True
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class Pepperbox(Bang):
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def __init__(self, suit, number):
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super().__init__(suit, number)
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self.name = 'Pepperbox'
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self.icon = '🌶'
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self.usable_next_turn = True
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self.can_be_used_now = False
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def play_card(self, player, against, _with=None):
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if self.can_be_used_now:
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if against != None:
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Card.play_card(player, against=against)
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player.game.attack(player, against)
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return True
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return False
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else:
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player.equipment.append(self)
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return True
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class FucileDaCaccia(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Fucile Da Caccia', number)
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self.icon = '🌂'
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self.desc = "Spara a un giocatore a prescindere dalla distanza"
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self.need_target = True
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self.usable_next_turn = True
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self.can_be_used_now = False
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def play_card(self, player, against, _with=None):
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if self.can_be_used_now:
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if against != None:
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super().play_card(player, against=against)
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player.game.attack(player, against)
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return True
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return False
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else:
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player.equipment.append(self)
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return True
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def get_starting_deck() -> List[Card]:
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return [
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#TODO: aggiungere anche le carte normalmente presenti https://bang.dvgiochi.com/cardslist.php?id=3
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@ -228,4 +358,12 @@ def get_starting_deck() -> List[Card]:
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PlaccaDiFerro(Suit.SPADES, 'Q'),
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Sombrero(Suit.CLUBS, 7),
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Pugnale(Suit.HEARTS, 8),
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Derringer(Suit.SPADES, 9),
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Borraccia(Suit.HEARTS, 7),
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CanCan(Suit.CLUBS, 'J'),
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Conestoga(Suit.DIAMONDS, 9),
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FucileDaCaccia(Suit.CLUBS, 'Q'),
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PonyExpress(Suit.DIAMONDS, 'Q'),
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Pepperbox(Suit.HEARTS, 'A'),
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Howitzer(Suit.SPADES, 9),
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]
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