slab the killer
This commit is contained in:
parent
e9529b0b19
commit
08ff9abad6
@ -101,7 +101,7 @@ class Game:
|
||||
attacker.notify_self()
|
||||
|
||||
def attack(self, attacker:Player, target_username:str):
|
||||
if self.players[self.players_map[target_username]].get_banged(attacker=attacker):
|
||||
if self.players[self.players_map[target_username]].get_banged(attacker=attacker, double=isinstance(attacker.character, characters.SlabTheKiller)):
|
||||
self.readyCount = 0
|
||||
self.waiting_for = 1
|
||||
attacker.pending_action = players.PendingAction.WAIT
|
||||
|
@ -41,6 +41,7 @@ class Player:
|
||||
self.expected_response = None
|
||||
self.attacker = None
|
||||
self.target_p: str = None
|
||||
self.mancato_needed = 0
|
||||
|
||||
def join_game(self, game):
|
||||
self.game = game
|
||||
@ -267,8 +268,11 @@ class Player:
|
||||
self.sio.emit('chat_message', room=self.game.name, data=f'{self.name} ha giocato {card.name}.')
|
||||
self.game.indian_others(self)
|
||||
did_play_card = True
|
||||
elif isinstance(card, cards.Mancato):
|
||||
pass
|
||||
elif isinstance(card, cards.Mancato) and (not self.has_played_bang and againts != None and isinstance(self.character, characters.CalamityJanet)):
|
||||
self.sio.emit('chat_message', room=self.game.name, data=f'{self.name} ha giocato {card.name} come un BANG! contro {againts}.')
|
||||
self.has_played_bang = True
|
||||
self.game.attack(self, againts)
|
||||
did_play_card = True
|
||||
elif isinstance(card, cards.Panico):
|
||||
self.sio.emit('chat_message', room=self.game.name, data=f'{self.name} ha giocato {card.name} contro {againts}.')
|
||||
self.pending_action = PendingAction.CHOOSE
|
||||
@ -325,7 +329,9 @@ class Player:
|
||||
print(f'Did pick {picked}')
|
||||
self.sio.emit('chat_message', room=self.game.name, data=f'{self.name} ha estratto {picked}.')
|
||||
if picked.suit == cards.Suit.HEARTS:
|
||||
self.mancato_needed -= 1
|
||||
self.notify_self()
|
||||
if self.mancato_needed <= 0:
|
||||
self.game.responders_did_respond_resume_turn()
|
||||
return
|
||||
if len([c for c in self.hand if isinstance(c, cards.Mancato) or (isinstance(self.character, characters.CalamityJanet) and isinstance(c, cards.Bang))]) == 0:
|
||||
@ -337,8 +343,9 @@ class Player:
|
||||
self.on_failed_response_cb = self.take_damage_response
|
||||
self.notify_self()
|
||||
|
||||
def get_banged(self, attacker):
|
||||
def get_banged(self, attacker, double=False):
|
||||
self.attacker = attacker
|
||||
self.mancato_needed = 1 if not double else 2
|
||||
if len([c for c in self.hand if isinstance(c, cards.Mancato)]) == 0 and len([c for c in self.equipment if isinstance(c, cards.Barile)]) == 0 and not isinstance(self.character, characters.Jourdonnais):
|
||||
print('Cant defend')
|
||||
self.take_damage_response()
|
||||
@ -400,6 +407,7 @@ class Player:
|
||||
self.lives += 1
|
||||
self.game.deck.scrap(self.hand.pop(i))
|
||||
break
|
||||
self.mancato_needed = 0
|
||||
self.notify_self()
|
||||
self.attacker = None
|
||||
|
||||
@ -408,11 +416,16 @@ class Player:
|
||||
if hand_index != -1 and self.hand[hand_index].name in self.expected_response:
|
||||
self.game.deck.scrap(self.hand.pop(hand_index))
|
||||
self.notify_self()
|
||||
self.mancato_needed -= 1
|
||||
if self.mancato_needed <= 0:
|
||||
if self.event_type == 'duel':
|
||||
self.game.duel(self, self.attacker.name)
|
||||
else:
|
||||
self.game.responders_did_respond_resume_turn()
|
||||
self.event_type = ''
|
||||
else:
|
||||
self.pending_action = PendingAction.RESPOND
|
||||
self.notify_self()
|
||||
else:
|
||||
self.on_failed_response_cb()
|
||||
self.game.responders_did_respond_resume_turn()
|
||||
|
Loading…
Reference in New Issue
Block a user