added control of two Vulture Sam

This commit is contained in:
Giulio 2020-12-21 00:37:58 +01:00
parent e2a5147dc6
commit 0a2d5ac2d1

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@ -368,6 +368,13 @@ class Game:
self.deck.scrap(player.hand.pop())
for i in range(len(player.equipment)):
self.deck.scrap(player.equipment.pop())
elif len(vulture) == 2:
for i in range(len(player.hand)):
vulture[i%2].hand.append(player.hand.pop())
for i in range(len(player.equipment)):
vulture[i%2].hand.append(player.equipment.pop())
vulture[0].notify_self()
vulture[1].notify_self()
else:
for i in range(len(player.hand)):
vulture[0].hand.append(player.hand.pop())