only owner can stop the game

This commit is contained in:
Giulio 2021-04-12 22:24:29 +02:00
parent a5b4df6efe
commit 0c23be93c0

View File

@ -260,7 +260,9 @@ def chat_message(sid, msg):
elif '/togglebot' in msg and ses.game:
ses.game.toggle_disconnect_bot()
elif '/cancelgame' in msg and ses.game.started:
ses.game.reset()
if (ses == ses.game.players[0]):
sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} stopped the current game'})
ses.game.reset()
elif '/startgame' in msg and not ses.game.started:
ses.game.start_game()
elif '/setbotspeed' in msg:
@ -275,10 +277,10 @@ def chat_message(sid, msg):
else:
sio.emit('chat_message', room=sid, data={'color': f'','text':f'{msg} bad format'})
elif '/setcharacter' in msg:
sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} is in debug mode and changed character'})
import bang.characters as characters
cmd = msg.split()
if len(cmd) >= 2:
sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} is in debug mode and changed character'})
chs = characters.all_characters(ses.game.expansions)
ses.character = [c for c in chs if c.name == ' '.join(cmd[1:])][0]
ses.real_character = ses.character