fix logiche
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57b9520eed
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@ -198,10 +198,9 @@ class Bang(Card):
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import bang.characters as chars
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import bang.characters as chars
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super().play_card(player, against=against)
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super().play_card(player, against=against)
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player.bang_used += 1
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player.bang_used += 1
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player.has_played_bang = not isinstance(
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player.character, chars.WillyTheKid)
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if player.game.check_event(ceh.Sparatoria) and player.has_played_bang:
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player.has_played_bang = player.bang_used > 1
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player.has_played_bang = player.bang_used > 1
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if player.character.check(player.game, chars.WillyTheKid):
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player.has_played_bang = False
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player.game.attack(player, against, double=player.character.check(player.game, chars.SlabTheKiller))
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player.game.attack(player, against, double=player.character.check(player.game, chars.SlabTheKiller))
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return True
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return True
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return False
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return False
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@ -259,9 +259,7 @@ class Game:
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self.players[self.turn].pending_action = pl.PendingAction.PLAY
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self.players[self.turn].pending_action = pl.PendingAction.PLAY
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self.players[self.turn].notify_self()
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self.players[self.turn].notify_self()
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def next_player(self):
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def next_player(self): #viene usato solo per passare la dinamite
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if self.check_event(ceh.CorsaAllOro):
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return self.players[(self.turn - 1) % len(self.players)]
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return self.players[(self.turn + 1) % len(self.players)]
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return self.players[(self.turn + 1) % len(self.players)]
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def play_turn(self):
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def play_turn(self):
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@ -326,6 +326,7 @@ class Player:
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if self.character.check(self.game, chars.BartCassidy) and self.lives > 0:
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if self.character.check(self.game, chars.BartCassidy) and self.lives > 0:
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self.hand.append(self.game.deck.draw(True))
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self.hand.append(self.game.deck.draw(True))
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self.sio.emit('chat_message', room=self.game.name, data=f'_special_bart_cassidy|{self.name}')
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self.sio.emit('chat_message', room=self.game.name, data=f'_special_bart_cassidy|{self.name}')
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self.heal_if_needed()
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if self.lives <= 0:
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if self.lives <= 0:
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return self.notify_self()
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return self.notify_self()
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if self.game.check_event(ce.FratelliDiSangue) and self.lives > 1 and not self.is_giving_life and len([p for p in self.game.players if p != self and p.lives < p.max_lives]):
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if self.game.check_event(ce.FratelliDiSangue) and self.lives > 1 and not self.is_giving_life and len([p for p in self.game.players if p != self and p.lives < p.max_lives]):
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