fix status page
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parent
218e348a53
commit
10ea588a16
@ -299,7 +299,8 @@ Sockets for the status page
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@sio.event
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@sio.event
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@bang_handler
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@bang_handler
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def get_all_rooms(sid, deploy_key):
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def get_all_rooms(sid, deploy_key):
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if ('DEPLOY_KEY' in os.environ and deploy_key == os.environ['DEPLOY_KEY']) or sio.get_session(sid).is_admin():
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ses = sio.get_session(sid)
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if ('DEPLOY_KEY' in os.environ and deploy_key == os.environ['DEPLOY_KEY']) or (isinstance(ses, Player) and ses.is_admin()):
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sio.emit('all_rooms', room=sid, data=[{
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sio.emit('all_rooms', room=sid, data=[{
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'name': g.name,
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'name': g.name,
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'hidden': g.is_hidden,
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'hidden': g.is_hidden,
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@ -316,14 +317,16 @@ def get_all_rooms(sid, deploy_key):
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@sio.event
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@sio.event
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@bang_handler
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@bang_handler
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def kick(sid, data):
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def kick(sid, data):
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if ('DEPLOY_KEY' in os.environ and data['key'] == os.environ['DEPLOY_KEY']) or sio.get_session(sid).is_admin():
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ses = sio.get_session(sid)
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if ('DEPLOY_KEY' in os.environ and 'key' in data and data['key'] == os.environ['DEPLOY_KEY']) or (isinstance(ses, Player) and ses.is_admin()):
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sio.emit('kicked', room=data['sid'])
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sio.emit('kicked', room=data['sid'])
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@sio.event
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@sio.event
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@bang_handler
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@bang_handler
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def reset(sid, data):
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def reset(sid, data):
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global games
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global games
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if ('DEPLOY_KEY' in os.environ and data['key'] == os.environ['DEPLOY_KEY']) or sio.get_session(sid).is_admin():
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ses = sio.get_session(sid)
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if ('DEPLOY_KEY' in os.environ and 'key' in data and data['key'] == os.environ['DEPLOY_KEY']) or (isinstance(ses, Player) and ses.is_admin()):
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for g in games:
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for g in games:
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sio.emit('kicked', room=g.name)
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sio.emit('kicked', room=g.name)
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games = []
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games = []
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@ -331,7 +334,8 @@ def reset(sid, data):
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@sio.event
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@sio.event
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@bang_handler
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@bang_handler
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def hide_toogle(sid, data):
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def hide_toogle(sid, data):
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if ('DEPLOY_KEY' in os.environ and data['key'] == os.environ['DEPLOY_KEY']) or sio.get_session(sid).is_admin():
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ses = sio.get_session(sid)
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if ('DEPLOY_KEY' in os.environ and 'key' in data and data['key'] == os.environ['DEPLOY_KEY']) or (isinstance(ses, Player) and ses.is_admin()):
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game = [g for g in games if g.name==data['room']]
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game = [g for g in games if g.name==data['room']]
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if len(games) > 0:
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if len(games) > 0:
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game[0].is_hidden = not game[0].is_hidden
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game[0].is_hidden = not game[0].is_hidden
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@ -90,7 +90,7 @@
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<transition name="bounce">
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<transition name="bounce">
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<div v-if="displayAdminStatus" id="admin-status">
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<div v-if="displayAdminStatus" id="admin-status">
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<input type="button" @click="displayAdminStatus = false" value="close"/>
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<input type="button" @click="displayAdminStatus = false" value="close"/>
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<Status deploy_key="ok"/>
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<Status deploy_key="ok" :onpage="false"/>
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</div>
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</div>
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</transition>
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</transition>
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<transition name="bounce">
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<transition name="bounce">
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@ -38,7 +38,7 @@ export default {
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props: {
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props: {
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onpage: {
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onpage: {
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type: Boolean,
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type: Boolean,
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default: false
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default: true
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}
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}
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},
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},
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data:()=>({
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data:()=>({
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@ -63,7 +63,8 @@ export default {
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},
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},
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reset(){
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reset(){
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if (confirm('ARE YOU SURE? KICK EVERYONE AND RESET LOBBIES?'))
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if (confirm('ARE YOU SURE? KICK EVERYONE AND RESET LOBBIES?'))
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this.$socket.emit('reset', this.deploy_key)
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this.$socket.emit('reset', {'key':this.deploy_key})
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this.refresh();
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},
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},
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hide(room_name){
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hide(room_name){
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this.$socket.emit('hide_toogle', {'key':this.deploy_key, 'room':room_name})
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this.$socket.emit('hide_toogle', {'key':this.deploy_key, 'room':room_name})
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