remove players once replay is done
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323b6b773c
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@ -179,10 +179,10 @@ class Game:
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self.notify_room()
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self.notify_room()
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eventlet.sleep(max(self.replay_speed, 0.001))
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eventlet.sleep(max(self.replay_speed, 0.001))
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eventlet.sleep(6)
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eventlet.sleep(6)
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self.players = []
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if self.is_replay:
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if self.is_replay:
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self.reset()
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self.reset()
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def notify_room(self, sid=None):
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def notify_room(self, sid=None):
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if any((p.character is None for p in self.players)) or sid:
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if any((p.character is None for p in self.players)) or sid:
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G.sio.emit('room', room=self.name if not sid else sid, data={
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G.sio.emit('room', room=self.name if not sid else sid, data={
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