fix multiple gregs and herbs
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parent
7c4eb60808
commit
1149aa9dc7
@ -569,13 +569,13 @@ class Game:
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player.attacker.notify_self()
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player.attacker.notify_self()
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greg = [p for p in self.get_alive_players() if p.character.check(self, chd.GregDigger)]
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greg = [p for p in self.get_alive_players() if p.character.check(self, chd.GregDigger)]
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if len(greg) > 0:
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for i in range(len(greg)):
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greg[0].lives = min(greg[0].lives+2, greg[0].max_lives)
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greg[i].lives = min(greg[i].lives+2, greg[i].max_lives)
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herb = [p for p in self.get_alive_players() if p.character.check(self, chd.HerbHunter)]
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herb = [p for p in self.get_alive_players() if p.character.check(self, chd.HerbHunter)]
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if len(herb) > 0:
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for i in range(len(herb)):
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herb[0].hand.append(self.deck.draw(True))
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herb[i].hand.append(self.deck.draw(True))
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herb[0].hand.append(self.deck.draw(True))
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herb[i].hand.append(self.deck.draw(True))
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herb[0].notify_self()
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herb[i].notify_self()
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self.is_handling_death = False
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self.is_handling_death = False
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if corpse.is_my_turn:
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if corpse.is_my_turn:
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corpse.is_my_turn = False
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corpse.is_my_turn = False
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