fix multiple gregs and herbs

This commit is contained in:
Giulio 2021-06-20 02:42:06 +02:00
parent 7c4eb60808
commit 1149aa9dc7

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@ -569,13 +569,13 @@ class Game:
player.attacker.notify_self() player.attacker.notify_self()
greg = [p for p in self.get_alive_players() if p.character.check(self, chd.GregDigger)] greg = [p for p in self.get_alive_players() if p.character.check(self, chd.GregDigger)]
if len(greg) > 0: for i in range(len(greg)):
greg[0].lives = min(greg[0].lives+2, greg[0].max_lives) greg[i].lives = min(greg[i].lives+2, greg[i].max_lives)
herb = [p for p in self.get_alive_players() if p.character.check(self, chd.HerbHunter)] herb = [p for p in self.get_alive_players() if p.character.check(self, chd.HerbHunter)]
if len(herb) > 0: for i in range(len(herb)):
herb[0].hand.append(self.deck.draw(True)) herb[i].hand.append(self.deck.draw(True))
herb[0].hand.append(self.deck.draw(True)) herb[i].hand.append(self.deck.draw(True))
herb[0].notify_self() herb[i].notify_self()
self.is_handling_death = False self.is_handling_death = False
if corpse.is_my_turn: if corpse.is_my_turn:
corpse.is_my_turn = False corpse.is_my_turn = False