fix desc card on chooser one more time
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				| @ -167,9 +167,12 @@ class Player: | ||||
|         if self.is_ghost: self.lives = 0 | ||||
|         if self.pending_action == PendingAction.DRAW and self.game.check_event(ce.Peyote): | ||||
|             self.available_cards = [{ | ||||
|                 'icon': '🔴' | ||||
|                 'icon': '🔴', | ||||
|                 'noDesc': True | ||||
|             },{ | ||||
|                 'icon': '⚫' | ||||
|                 'icon': '⚫', | ||||
|                 'noDesc': True | ||||
| 
 | ||||
|             }] | ||||
|             self.is_drawing = True | ||||
|             self.choose_text = 'choose_guess' | ||||
| @ -178,7 +181,7 @@ class Player: | ||||
|             self.can_play_ranch = False | ||||
|             self.available_cards = [c for c in self.hand] | ||||
|             self.discarded_cards = [] | ||||
|             self.available_cards.append({'icon': '✅'}) | ||||
|             self.available_cards.append({'icon': '✅','noDesc': True}) | ||||
|             self.is_playing_ranch = True | ||||
|             self.choose_text = 'choose_ranch' | ||||
|             self.pending_action = PendingAction.CHOOSE | ||||
| @ -346,7 +349,7 @@ class Player: | ||||
|                 'icon': '⭐️' if isinstance(p.role, r.Sheriff) else '🤠', | ||||
|                 'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)) | ||||
|             } for p in self.game.get_alive_players() if p != self and p.lives < p.max_lives] | ||||
|             self.available_cards.append({'icon': '❌'}) | ||||
|             self.available_cards.append({'icon': '❌', 'noDesc': True}) | ||||
|             self.choose_text = 'choose_fratelli_di_sangue' | ||||
|             self.pending_action = PendingAction.CHOOSE | ||||
|             self.is_giving_life = True | ||||
| @ -369,7 +372,7 @@ class Player: | ||||
|                 'icon': '⭐️' if p['is_sheriff'] else '🤠', | ||||
|                 'alt_text': ''.join(['❤️']*p['lives'])+''.join(['💀']*(p['max_lives']-p['lives'])) | ||||
|             } for p in self.game.get_visible_players(self) if p['dist'] <= self.get_sight()] | ||||
|             self.available_cards.append({'icon': '❌'}) | ||||
|             self.available_cards.append({'icon': '❌', 'noDesc': True}) | ||||
|             self.choose_text = 'choose_cecchino' | ||||
|             self.pending_action = PendingAction.CHOOSE | ||||
|             self.notify_self() | ||||
| @ -378,7 +381,7 @@ class Player: | ||||
|                 'name': p.name, | ||||
|                 'icon': '⭐️' if isinstance(p.role, r.Sheriff) else '🤠' | ||||
|             } for p in self.game.get_alive_players() if len(p.equipment) > 0 and p != self] | ||||
|             self.available_cards.append({'icon': '❌'}) | ||||
|             self.available_cards.append({'icon': '❌', 'noDesc': True}) | ||||
|             self.choose_text = 'choose_rimbalzo_player' | ||||
|             self.pending_action = PendingAction.CHOOSE | ||||
|             self.using_rimbalzo = 1 | ||||
|  | ||||
| @ -47,7 +47,7 @@ export default { | ||||
| 	methods: { | ||||
| 		showDesc(card) { | ||||
| 			//console.log(card) | ||||
| 			if (card.name == null || card.name == "PewPew!") | ||||
| 			if (card.noDesc || card.name == null || card.name == "PewPew!") | ||||
| 				this.desc = "" | ||||
| 			else if (card.desc) | ||||
| 				this.desc = (this.$i18n.locale=='it'?card.desc:card.desc_eng) | ||||
|  | ||||
| @ -219,6 +219,7 @@ export default { | ||||
| 					name: this.name, | ||||
| 					number: 0, | ||||
| 					icon: this.$t('you'), | ||||
| 					desc: this.$t('you'), | ||||
| 					is_character: true, | ||||
| 				}) | ||||
| 			} | ||||
| @ -241,6 +242,7 @@ export default { | ||||
| 					name: this.$t('take_dmg'), | ||||
| 					icon: '❌', | ||||
| 					is_equipment: true, | ||||
| 					noDesc: true, | ||||
| 				}] | ||||
| 			this.hand.filter(x => x.can_be_used_now && (this.expected_response.indexOf(x.name) !== -1 || this.character.name === "Elena Fuente")).forEach(x=>{ | ||||
| 				cc.push(x) | ||||
|  | ||||
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