don't notify role if people are winning

This commit is contained in:
Alberto Xamin 2023-01-24 21:48:01 +01:00
parent 18d46f3ffc
commit 1e5c645c5e
No known key found for this signature in database
GPG Key ID: 4F026F48309500A2

View File

@ -743,24 +743,12 @@ class Game:
# self.dead_players.append(corpse) # self.dead_players.append(corpse)
self.notify_room() self.notify_room()
G.sio.emit('chat_message', room=self.name, data=f'_died|{player.name}') G.sio.emit('chat_message', room=self.name, data=f'_died|{player.name}')
if self.started:
G.sio.emit('chat_message', room=self.name, data=f'_died_role|{player.name}|{player.role.name}')
if not isinstance(player.role, roles.Sheriff) and not self.initial_players == 3:
G.sio.emit('notify_dead_role', room=self.name, data={
'name': player.name,
'lives': 0,
'max_lives': player.max_lives,
'is_ghost': player.is_ghost,
'is_bot': player.is_bot,
'icon': '🤠',
'avatar': player.avatar,
'role': player.role.__dict__,
})
for p in self.players: for p in self.players:
if not p.is_bot: if not p.is_bot:
p.notify_self() p.notify_self()
# self.players_map = {c.name: i for i, c in enumerate(self.players)} # self.players_map = {c.name: i for i, c in enumerate(self.players)}
if self.started: if self.started:
G.sio.emit('chat_message', room=self.name, data=f'_died_role|{player.name}|{player.role.name}')
print(f'{self.name}: Check win status') print(f'{self.name}: Check win status')
attacker_role = None attacker_role = None
if player.attacker and player.attacker in self.players: if player.attacker and player.attacker in self.players:
@ -770,6 +758,18 @@ class Game:
return self.announces_winners(winners) return self.announces_winners(winners)
elif len(winners) > 0 and not self.someone_won: # non tutti hanno risposto, ma ci sono vincitori. elif len(winners) > 0 and not self.someone_won: # non tutti hanno risposto, ma ci sono vincitori.
self.pending_winners = winners self.pending_winners = winners
else:
if not isinstance(player.role, roles.Sheriff) and not self.initial_players == 3:
G.sio.emit('notify_dead_role', room=self.name, data={
'name': player.name,
'lives': 0,
'max_lives': player.max_lives,
'is_ghost': player.is_ghost,
'is_bot': player.is_bot,
'icon': '🤠',
'avatar': player.avatar,
'role': player.role.__dict__,
})
for i in range(len(player.gold_rush_equipment)): for i in range(len(player.gold_rush_equipment)):
self.deck.shop_deck.append(player.gold_rush_equipment.pop()) # vulture sam doesnt get these cards self.deck.shop_deck.append(player.gold_rush_equipment.pop()) # vulture sam doesnt get these cards