don't notify role if people are winning
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18d46f3ffc
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@ -743,24 +743,12 @@ class Game:
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# self.dead_players.append(corpse)
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# self.dead_players.append(corpse)
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self.notify_room()
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self.notify_room()
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G.sio.emit('chat_message', room=self.name, data=f'_died|{player.name}')
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G.sio.emit('chat_message', room=self.name, data=f'_died|{player.name}')
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if self.started:
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G.sio.emit('chat_message', room=self.name, data=f'_died_role|{player.name}|{player.role.name}')
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if not isinstance(player.role, roles.Sheriff) and not self.initial_players == 3:
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G.sio.emit('notify_dead_role', room=self.name, data={
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'name': player.name,
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'lives': 0,
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'max_lives': player.max_lives,
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'is_ghost': player.is_ghost,
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'is_bot': player.is_bot,
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'icon': '🤠',
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'avatar': player.avatar,
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'role': player.role.__dict__,
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})
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for p in self.players:
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for p in self.players:
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if not p.is_bot:
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if not p.is_bot:
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p.notify_self()
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p.notify_self()
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# self.players_map = {c.name: i for i, c in enumerate(self.players)}
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# self.players_map = {c.name: i for i, c in enumerate(self.players)}
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if self.started:
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if self.started:
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G.sio.emit('chat_message', room=self.name, data=f'_died_role|{player.name}|{player.role.name}')
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print(f'{self.name}: Check win status')
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print(f'{self.name}: Check win status')
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attacker_role = None
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attacker_role = None
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if player.attacker and player.attacker in self.players:
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if player.attacker and player.attacker in self.players:
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@ -770,7 +758,19 @@ class Game:
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return self.announces_winners(winners)
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return self.announces_winners(winners)
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elif len(winners) > 0 and not self.someone_won: # non tutti hanno risposto, ma ci sono vincitori.
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elif len(winners) > 0 and not self.someone_won: # non tutti hanno risposto, ma ci sono vincitori.
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self.pending_winners = winners
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self.pending_winners = winners
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else:
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if not isinstance(player.role, roles.Sheriff) and not self.initial_players == 3:
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G.sio.emit('notify_dead_role', room=self.name, data={
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'name': player.name,
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'lives': 0,
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'max_lives': player.max_lives,
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'is_ghost': player.is_ghost,
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'is_bot': player.is_bot,
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'icon': '🤠',
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'avatar': player.avatar,
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'role': player.role.__dict__,
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})
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for i in range(len(player.gold_rush_equipment)):
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for i in range(len(player.gold_rush_equipment)):
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self.deck.shop_deck.append(player.gold_rush_equipment.pop()) # vulture sam doesnt get these cards
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self.deck.shop_deck.append(player.gold_rush_equipment.pop()) # vulture sam doesnt get these cards
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