add more metrics
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@ -258,7 +258,7 @@ class Game:
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self.choose_characters()
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self.choose_characters()
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if 'gold_rush' in self.expansions:
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if 'gold_rush' in self.expansions:
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self.notify_gold_rush_shop()
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self.notify_gold_rush_shop()
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Metrics.send_metric('start_game', points=[1], tags=([f"exp:{e}" for e in self.expansions] + [f"players:{self.initial_players}"]))
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Metrics.send_metric('start_game', points=[1], tags=([f"exp:{e}" for e in self.expansions] + [f"players:{self.initial_players}", f"competitive:{self.is_competitive}"]))
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def distribute_roles(self):
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def distribute_roles(self):
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available_roles: List[roles.Role] = []
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available_roles: List[roles.Role] = []
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@ -465,6 +465,7 @@ class Game:
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def play_turn(self):
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def play_turn(self):
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self.incremental_turn += 1
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self.incremental_turn += 1
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Metrics.send_metric('incremental_turn', points=[self.incremental_turn], tags=[f'game:{self.SEED}'])
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if self.players[self.turn].is_dead:
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if self.players[self.turn].is_dead:
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pl = sorted(self.get_dead_players(), key=lambda x:x.death_turn)[0]
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pl = sorted(self.get_dead_players(), key=lambda x:x.death_turn)[0]
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if self.check_event(ce.DeadMan) and not self.did_resuscitate_deadman and pl == self.players[self.turn]:
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if self.check_event(ce.DeadMan) and not self.did_resuscitate_deadman and pl == self.players[self.turn]:
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@ -648,7 +648,7 @@ class Player:
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self.hand.insert(hand_index, card)
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self.hand.insert(hand_index, card)
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else:
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else:
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did_play_card = True
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did_play_card = True
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Metrics.send_metric('play_card', points=[1], tags=[f'success:{did_play_card}', f'card:{card.name}', f'bot:{self.is_bot}'])
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Metrics.send_metric('play_card', points=[1], tags=[f'success:{did_play_card}', f'card:{card.name}', f'bot:{self.is_bot}', f'exp:{card.expansion}'])
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print("did play card:", did_play_card)
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print("did play card:", did_play_card)
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self.notify_self()
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self.notify_self()
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if self.is_bot:
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if self.is_bot:
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@ -49,6 +49,7 @@ def advertise_lobbies():
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sio.emit('lobbies', room='lobby', data=[{'name': g.name, 'players': len(g.players), 'locked': g.password != ''} for g in games if not g.started and len(g.players) < 10 and not g.is_hidden])
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sio.emit('lobbies', room='lobby', data=[{'name': g.name, 'players': len(g.players), 'locked': g.password != ''} for g in games if not g.started and len(g.players) < 10 and not g.is_hidden])
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sio.emit('spectate_lobbies', room='lobby', data=[{'name': g.name, 'players': len(g.players), 'locked': g.password != ''} for g in games if g.started])
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sio.emit('spectate_lobbies', room='lobby', data=[{'name': g.name, 'players': len(g.players), 'locked': g.password != ''} for g in games if g.started])
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Metrics.send_metric('lobbies', points=[len(games)])
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Metrics.send_metric('lobbies', points=[len(games)])
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Metrics.send_metric('online_players', points=[online_players])
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@sio.event
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@sio.event
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def connect(sid, environ):
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def connect(sid, environ):
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@ -546,6 +547,8 @@ def chat_message(sid, msg, pl=None):
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else:
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else:
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color = sid.encode('utf-8').hex()[-3:]
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color = sid.encode('utf-8').hex()[-3:]
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sio.emit('chat_message', room=ses.game.name, data={'color': f'#{color}','text':f'[{ses.name}]: {msg}'})
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sio.emit('chat_message', room=ses.game.name, data={'color': f'#{color}','text':f'[{ses.name}]: {msg}'})
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Metrics.send_metric('chat_message', points=[1], tags=[f'game:{ses.game.name.replace(" ","_")}'])
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"""
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"""
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@ -562,6 +565,7 @@ def get_cards(sid):
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cards_dict[ca.name] = ca
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cards_dict[ca.name] = ca
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cards = [cards_dict[i] for i in cards_dict]
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cards = [cards_dict[i] for i in cards_dict]
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sio.emit('cards_info', room=sid, data=json.dumps(cards, default=lambda o: o.__dict__))
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sio.emit('cards_info', room=sid, data=json.dumps(cards, default=lambda o: o.__dict__))
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Metrics.send_metric('help_screen_viewed', points=[1])
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@sio.event
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@sio.event
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def get_characters(sid):
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def get_characters(sid):
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