fix noStar 2

if vice dead
This commit is contained in:
Giulio 2021-05-13 11:23:06 +02:00
parent 6cf24fcff7
commit 259b4e92b3

View File

@ -321,7 +321,7 @@ class Game:
print(f'{self.players[self.turn]} is dead, next turn') print(f'{self.players[self.turn]} is dead, next turn')
return self.next_turn() return self.next_turn()
self.player_bangs = 0 self.player_bangs = 0
if isinstance(self.players[self.turn].role, roles.Sheriff) or (self.noStar and isinstance(self.players[self.turn].role, roles.Vice)): if isinstance(self.players[self.turn].role, roles.Sheriff) or (self.noStar and isinstance(self.players[self.turn].role, roles.Vice) or (self.noStar and any([p for p in self.players if p.is_dead and p.role == roles.Vice]) and isinstance(self.players[self.turn].role, roles.Renegade))):
self.deck.flip_event() self.deck.flip_event()
if len(self.deck.event_cards) > 0 and self.deck.event_cards[0] != None: if len(self.deck.event_cards) > 0 and self.deck.event_cards[0] != None:
print(f'flip new event {self.deck.event_cards[0].name}') print(f'flip new event {self.deck.event_cards[0].name}')