possible fix
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@ -6,7 +6,7 @@ import eventlet
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import socketio
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from bang.game import Game
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from bang.players import Player
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from bang.players import Player, PendingAction
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import sys
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sys.setrecursionlimit(10**6) # this should prevents bots from stopping
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@ -121,15 +121,16 @@ def disconnect(sid):
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@sio.event
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def create_room(sid, room_name):
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while len([g for g in games if g.name == room_name]):
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room_name += f'_{random.randint(0,100)}'
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sio.leave_room(sid, 'lobby')
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sio.enter_room(sid, room_name)
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g = Game(room_name, sio)
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g.add_player(sio.get_session(sid))
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games.append(g)
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print(f'{sid} created a room named {room_name}')
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advertise_lobbies()
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if sio.get_session(sid).game == None:
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while len([g for g in games if g.name == room_name]):
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room_name += f'_{random.randint(0,100)}'
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sio.leave_room(sid, 'lobby')
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sio.enter_room(sid, room_name)
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g = Game(room_name, sio)
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g.add_player(sio.get_session(sid))
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games.append(g)
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print(f'{sid} created a room named {room_name}')
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advertise_lobbies()
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@sio.event
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def private(sid):
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@ -270,6 +271,10 @@ def chat_message(sid, msg):
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elif '/mebot' in msg:
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ses.is_bot = not ses.is_bot
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ses.bot_spin()
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elif '/arcadekick' in msg and ses.game.started:
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if len([p for p in ses.game.players if p.pending_action != PendingAction.WAIT]) == 0:
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sio.emit('chat_message', room=ses.game.name, data={'color': f'','text':f'KICKING THE ARCADE CABINET'})
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ses.game.play_turn()
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else:
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sio.emit('chat_message', room=sid, data={'color': f'','text':f'{msg} COMMAND NOT FOUND'})
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else:
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