fix manette

This commit is contained in:
Alberto Xamin 2022-12-30 16:45:21 +00:00
parent 7e2c218c3d
commit 30f1251b3c

View File

@ -627,9 +627,9 @@ class Player:
withCard = self.hand.pop(_with) if hand_index > _with else self.hand.pop(_with - 1) withCard = self.hand.pop(_with) if hand_index > _with else self.hand.pop(_with - 1)
print(self.name, 'is playing ', card, ' against:', against, ' with:', _with) print(self.name, 'is playing ', card, ' against:', against, ' with:', _with)
did_play_card = False did_play_card = False
event_blocks_card = (self.game.check_event(ce.IlGiudice) and (card.is_equipment or (card.usable_next_turn and not card.can_be_used_now))) or (self.game.check_event(ce.Lazo) and card.usable_next_turn and card.can_be_used_now) or (self.game.check_event(ceh.Manette) and card.suit != self.committed_suit_manette and not (card.usable_next_turn and card.can_be_used_now)) event_blocks_card = (self.game.check_event(ce.IlGiudice) and (card.is_equipment or (card.usable_next_turn and not card.can_be_used_now))) or (self.game.check_event(ce.Lazo) and card.usable_next_turn and card.can_be_used_now) or ((self.game.check_event(ceh.Manette) and card.suit != self.committed_suit_manette) and not (card.usable_next_turn and card.can_be_used_now))
if not(against != None and (self.game.get_player_named(against).character.check(self.game, chd.ApacheKid) or len([c for c in self.game.get_player_named(against).gold_rush_equipment if isinstance(c, grc.Calumet)]) > 0) and card.check_suit(self.game, [cs.Suit.DIAMONDS])) or (isinstance(card, grc.ShopCard) and card.kind == grc.ShopCardKind.BLACK) and not event_blocks_card: if not(against != None and (self.game.get_player_named(against).character.check(self.game, chd.ApacheKid) or len([c for c in self.game.get_player_named(against).gold_rush_equipment if isinstance(c, grc.Calumet)]) > 0) and card.check_suit(self.game, [cs.Suit.DIAMONDS])) or (isinstance(card, grc.ShopCard) and card.kind == grc.ShopCardKind.BLACK) and not event_blocks_card:
if against == self.name and not isinstance(card, csd.Tequila) and not isinstance(card, cs.Panico) and not isinstance(card, cs.CatBalou): if (against == self.name and not isinstance(card, csd.Tequila) and not isinstance(card, cs.Panico) and not isinstance(card, cs.CatBalou)) or event_blocks_card:
did_play_card = False did_play_card = False
else: else:
did_play_card = card.play_card(self, against, withCard) did_play_card = card.play_card(self, against, withCard)