add cattletruck

This commit is contained in:
Alberto Xamin 2024-06-13 15:32:52 +03:00
parent db98f88db0
commit 344b7cc043
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GPG Key ID: 5ABFCD8A22EA6F5D
5 changed files with 46 additions and 8 deletions

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@ -129,9 +129,9 @@ class Deck:
def peek(self, n_cards: int) -> list: def peek(self, n_cards: int) -> list:
return self.cards[:n_cards] return self.cards[:n_cards]
def peek_scrap_pile(self) -> cs.Card: def peek_scrap_pile(self, n_cards: int=1) -> List[cs.Card]:
if len(self.scrap_pile) > 0: if len(self.scrap_pile) > 0:
return self.scrap_pile[-1] return self.scrap_pile[-n_cards:]
else: else:
return None return None

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@ -139,7 +139,20 @@ class CattleTruck(TrainCard):
super().__init__("Cattle Truck") super().__init__("Cattle Truck")
self.icon = "🚋🐄" self.icon = "🚋🐄"
def choose_card_callback(self, player: 'Player', card_index):
chosen_card = player.available_cards.pop(card_index)
player.game.deck.scrap_pile.pop(-card_index)
player.hand.append(chosen_card)
player.pending_action = PendingAction.PLAY
player.notify_self()
def play_card(self, player, against=None, _with=None) -> bool: def play_card(self, player, against=None, _with=None) -> bool:
drawn_cards = player.game.deck.peek_scrap_pile(n_cards=3)
player.set_choose_action(
"choose_cattle_truck",
drawn_cards,
self.choose_card_callback,
)
return True return True

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@ -942,7 +942,7 @@ class Game:
print(f"{self.name}: scrap") print(f"{self.name}: scrap")
room = self.name if sid is None else sid room = self.name if sid is None else sid
if self.deck.peek_scrap_pile(): if self.deck.peek_scrap_pile():
G.sio.emit("scrap", room=room, data=self.deck.peek_scrap_pile().__dict__) G.sio.emit("scrap", room=room, data=self.deck.peek_scrap_pile()[0].__dict__)
else: else:
G.sio.emit("scrap", room=room, data=None) G.sio.emit("scrap", room=room, data=None)

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@ -1,3 +1,4 @@
from typing import Any, List
import pytest import pytest
from bang.characters import Character from bang.characters import Character
from bang.game import Game from bang.game import Game
@ -8,7 +9,7 @@ from globals import G
G.sio = DummySocket() G.sio = DummySocket()
def started_game(expansions, players=4, character=Character("test_char", 4)): def started_game(expansions=[], players=4, character=Character("test_char", 4)) -> Game:
g = Game("test") g = Game("test")
g.expansions = expansions g.expansions = expansions
ps = [Player(f"p{i}", f"p{i}") for i in range(players)] ps = [Player(f"p{i}", f"p{i}") for i in range(players)]
@ -23,19 +24,19 @@ def started_game(expansions, players=4, character=Character("test_char", 4)):
return g return g
def set_events(g: Game, event_cards): def set_events(g: Game, event_cards) -> None:
g.deck.event_cards = event_cards g.deck.event_cards = event_cards
def current_player(g: Game): def current_player(g: Game) -> Player:
return g.players[g.turn] return g.players[g.turn]
def next_player(g: Game): def next_player(g: Game) -> Player:
return g.players[(g.turn + 1) % len(g.players)] return g.players[(g.turn + 1) % len(g.players)]
def current_player_with_cards(g: Game, cards): def current_player_with_cards(g: Game, cards: List[Any]) -> Player:
p = current_player(g) p = current_player(g)
p.draw("") p.draw("")
p.hand = cards p.hand = cards

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@ -0,0 +1,24 @@
from random import randint
from bang.characters import Character
from bang.expansions.train_robbery.trains import *
from bang.deck import Deck
from bang.game import Game
from bang.players import Player
import bang.cards as cs
from globals import PendingAction
from tests import started_game, set_events, current_player, next_player, current_player_with_cards
def test_cattle_truck():
g = started_game()
g.deck.scrap_pile = [cs.CatBalou(0,1), cs.CatBalou(0,2), cs.CatBalou(0,3)]
p = current_player_with_cards(g, [CattleTruck()])
p.play_card(0)
assert p.pending_action == PendingAction.CHOOSE
p.choose(0)
assert p.pending_action == PendingAction.PLAY
assert len(p.hand) == 1
assert len(g.deck.scrap_pile) == 2