pretty luzena frontend
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@ -194,6 +194,9 @@ class Player:
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if self.attacker:
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ser['attacker'] = self.attacker.name
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ser['sight'] = self.get_sight()
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ser['can_gold_rush_discard'] = len([p for p in self.game.get_alive_players() if p != self and len([e for e in p.gold_rush_equipment if e.number <= self.gold_nuggets + 1]) > 0]) > 0
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if self.character:
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ser['gold_rush_discount'] = 1 if self.character.check(self.game, grch.PrettyLuzena) and self.special_use_count < 1 else 0
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ser['lives'] = max(ser['lives'], 0)
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if self.lives <= 0 and self.max_lives > 0 and not self.is_dead:
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@ -3,9 +3,9 @@
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<div class="deck">
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<card v-if="endTurnAction && isPlaying" :donotlocalize="true" v-show="pending_action == 2" :card="endTurnCard" class="end-turn" @click.native="endTurnAction"/>
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<div class="deck" style="position:relative" v-if="goldRushCards.length > 0" >
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<card @pointerenter.native="()=>{setGoldRushDesc(goldRushCards[0])}" @pointerleave.native="goldRushDesc=''" :style="goldRushShopOpen?``:`position:absolute; top:0; right:0; transform: rotate(-15deg) translate(0, -50px) scale(0.6)`" v-if="goldRushCards.length > 0" :key="goldRushCards[0].name" :card="goldRushCards[0]" :class="{'shop-open':goldRushShopOpen, 'cant-play': pending_action !==2 || gold_nuggets < goldRushCards[0].number}" @click.native="() => {buy_gold_rush_card(0)}"/>
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<card @pointerenter.native="()=>{setGoldRushDesc(goldRushCards[1])}" @pointerleave.native="goldRushDesc=''" :style="goldRushShopOpen?``:`position:absolute; top:0; right:0; transform: rotate(+0deg) translate(0, -50px) scale(0.6)`" v-if="goldRushCards.length > 1" :key="goldRushCards[1].name" :card="goldRushCards[1]" :class="{'shop-open':goldRushShopOpen, 'cant-play': pending_action !==2 || gold_nuggets < goldRushCards[1].number}" @click.native="() => {buy_gold_rush_card(1)}"/>
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<card @pointerenter.native="()=>{setGoldRushDesc(goldRushCards[2])}" @pointerleave.native="goldRushDesc=''" :style="goldRushShopOpen?``:`position:absolute; top:0; right:0; transform: rotate(+15deg) translate(0, -50px) scale(0.6)`" v-if="goldRushCards.length > 2" :key="goldRushCards[2].name" :card="goldRushCards[2]" :class="{'shop-open':goldRushShopOpen, 'cant-play': pending_action !==2 || gold_nuggets < goldRushCards[2].number}" @click.native="() => {buy_gold_rush_card(2)}"/>
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<card @pointerenter.native="()=>{setGoldRushDesc(goldRushCards[0])}" @pointerleave.native="goldRushDesc=null" :style="goldRushShopOpen?``:`position:absolute; top:0; right:0; transform: rotate(-15deg) translate(0, -50px) scale(0.6)`" v-if="goldRushCards.length > 0" :key="goldRushCards[0].name" :card="goldRushCards[0]" :class="{'shop-open':goldRushShopOpen, 'cant-play': pending_action !==2 || gold_nuggets < goldRushCards[0].number - gold_rush_discount}" @click.native="() => {buy_gold_rush_card(0)}"/>
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<card @pointerenter.native="()=>{setGoldRushDesc(goldRushCards[1])}" @pointerleave.native="goldRushDesc=null" :style="goldRushShopOpen?``:`position:absolute; top:0; right:0; transform: rotate(+0deg) translate(0, -50px) scale(0.6)`" v-if="goldRushCards.length > 1" :key="goldRushCards[1].name" :card="goldRushCards[1]" :class="{'shop-open':goldRushShopOpen, 'cant-play': pending_action !==2 || gold_nuggets < goldRushCards[1].number - gold_rush_discount}" @click.native="() => {buy_gold_rush_card(1)}"/>
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<card @pointerenter.native="()=>{setGoldRushDesc(goldRushCards[2])}" @pointerleave.native="goldRushDesc=null" :style="goldRushShopOpen?``:`position:absolute; top:0; right:0; transform: rotate(+15deg) translate(0, -50px) scale(0.6)`" v-if="goldRushCards.length > 2" :key="goldRushCards[2].name" :card="goldRushCards[2]" :class="{'shop-open':goldRushShopOpen, 'cant-play': pending_action !==2 || gold_nuggets < goldRushCards[2].number - gold_rush_discount}" @click.native="() => {buy_gold_rush_card(2)}"/>
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<div style="position:relative">
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<div class="card gold-rush back" style="position:relative; bottom:-3pt;right:-3pt;"/>
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<div class="card gold-rush back" style="position:absolute; bottom:-1.5pt;right:-1.5pt;"/>
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@ -33,10 +33,13 @@
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<p v-if="eventCard" class="center-stuff"><b>{{eventDesc}}</b></p>
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</transition>
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<transition name="list">
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<p v-if="goldRushDesc" class="center-stuff">🤑️ <i>{{goldRushDesc}}</i> 🤑️</p>
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<div v-if="goldRushDesc">
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<p class="center-stuff">🤑️ <i>{{$t(`cards.${goldRushDesc.name}.desc`)}}</i> 🤑️</p>
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<p class="center-stuff">🤑️ <b>{{goldRushDesc.number - gold_rush_discount}} 💵️</b> 🤑️</p>
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</div>
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</transition>
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<div style="margin-bottom:6pt;margin-bottom: 6pt;display: flex;flex-direction: column;">
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<button class="btn" v-if="pending_action == 2 && gold_nuggets > 2" @click="$socket.emit('gold_rush_discard')">{{$t('gold_rush_discard')}}</button>
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<button class="btn" v-if="pending_action == 2 && can_gold_rush_discard" @click="$socket.emit('gold_rush_discard')">{{$t('gold_rush_discard')}}</button>
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</div>
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<transition name="list">
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<p v-if="desc" class="center-stuff"><i>{{desc}}</i></p>
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@ -73,7 +76,9 @@ export default {
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goldRushShopOpen: true,
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goldRushCards: [],
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gold_nuggets: 0,
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goldRushDesc: "",
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goldRushDesc: null,
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can_gold_rush_discard: false,
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gold_rush_discount: 0,
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}),
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sockets: {
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self(self){
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@ -81,6 +86,8 @@ export default {
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this.isPlaying = self.lives > 0 || self.is_ghost
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this.pending_action = self.pending_action
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this.gold_nuggets = self.gold_nuggets
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this.can_gold_rush_discard = self.can_gold_rush_discard
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this.gold_rush_discount = self.gold_rush_discount
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},
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scrap(card) {
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this.lastScrap = card
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@ -146,7 +153,7 @@ export default {
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this.desc = this.$t(`cards.${this.lastScrap.name}.desc`)
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},
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setGoldRushDesc(card) {
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this.goldRushDesc = this.$t(`cards.${card.name}.desc`)
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this.goldRushDesc = card
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},
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},
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mounted() {
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