add liquore forte
This commit is contained in:
parent
f29be68425
commit
37f5ddd755
@ -48,10 +48,10 @@ class LeggeDelWest(CardEvent):
|
|||||||
self.desc_eng = 'Every player shows the second card that they draw and must use it in that round'
|
self.desc_eng = 'Every player shows the second card that they draw and must use it in that round'
|
||||||
|
|
||||||
class LiquoreForte(CardEvent):
|
class LiquoreForte(CardEvent):
|
||||||
def __init__(self):#TODO
|
def __init__(self):
|
||||||
super().__init__('Liquore Forte', '🥃')
|
super().__init__('Liquore Forte', '🥃')
|
||||||
self.desc = 'I giocatori possono evitare di pescare per recuperare 1 vita'
|
self.desc = 'I giocatori possono evitare di pescare per recuperare 1 vita (clicca sulla carta evento per farlo)'
|
||||||
self.desc_eng = 'Players can skip drawing to regain 1 HP'
|
self.desc_eng = 'Players can skip drawing to regain 1 HP (click on the event card to use)'
|
||||||
|
|
||||||
class MinieraAbbandonata(CardEvent):
|
class MinieraAbbandonata(CardEvent):
|
||||||
def __init__(self):#TODO
|
def __init__(self):#TODO
|
||||||
@ -104,7 +104,7 @@ def get_all_events():
|
|||||||
IlGiudice(),
|
IlGiudice(),
|
||||||
Lazo(),
|
Lazo(),
|
||||||
LeggeDelWest(),
|
LeggeDelWest(),
|
||||||
# LiquoreForte(),
|
LiquoreForte(),
|
||||||
# MinieraAbbandonata(),
|
# MinieraAbbandonata(),
|
||||||
# PerUnPugnoDiCarte(),
|
# PerUnPugnoDiCarte(),
|
||||||
# Peyote(),
|
# Peyote(),
|
||||||
|
@ -24,7 +24,7 @@ class Game:
|
|||||||
self.initial_players = 0
|
self.initial_players = 0
|
||||||
self.password = ''
|
self.password = ''
|
||||||
self.expansions = []
|
self.expansions = []
|
||||||
self.available_expansions = ['dodge_city']
|
self.available_expansions = ['dodge_city', 'fistful_of_cards']
|
||||||
self.shutting_down = False
|
self.shutting_down = False
|
||||||
self.is_competitive = False
|
self.is_competitive = False
|
||||||
self.disconnect_bot = True
|
self.disconnect_bot = True
|
||||||
|
@ -308,7 +308,11 @@ class Player:
|
|||||||
def draw(self, pile):
|
def draw(self, pile):
|
||||||
if self.pending_action != PendingAction.DRAW:
|
if self.pending_action != PendingAction.DRAW:
|
||||||
return
|
return
|
||||||
if isinstance(self.character, chars.KitCarlson):
|
if pile == 'event' and self.lives < self.max_lives and self.game.check_event(ce.LiquoreForte):
|
||||||
|
self.lives += 1
|
||||||
|
self.pending_action = PendingAction.PLAY
|
||||||
|
self.notify_self()
|
||||||
|
elif isinstance(self.character, chars.KitCarlson):
|
||||||
self.is_drawing = True
|
self.is_drawing = True
|
||||||
self.available_cards = [self.game.deck.draw() for i in range(3)]
|
self.available_cards = [self.game.deck.draw() for i in range(3)]
|
||||||
self.pending_action = PendingAction.CHOOSE
|
self.pending_action = PendingAction.CHOOSE
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
<div v-if="eventCard" style="position:relative">
|
<div v-if="eventCard" style="position:relative">
|
||||||
<div class="card fistful-of-cards" style="position:relative; bottom:-3pt;right:-3pt;"/>
|
<div class="card fistful-of-cards" style="position:relative; bottom:-3pt;right:-3pt;"/>
|
||||||
<div class="card fistful-of-cards" style="position:absolute; bottom:-1.5pt;right:-1.5pt;"/>
|
<div class="card fistful-of-cards" style="position:absolute; bottom:-1.5pt;right:-1.5pt;"/>
|
||||||
<card :card="eventCard" :key="eventCard" :class="{'last-event':true,'fistful-of-cards':true}"/>
|
<card :card="eventCard" :key="eventCard" :class="{'last-event':true,'fistful-of-cards':true}" @click.native="event"/>
|
||||||
</div>
|
</div>
|
||||||
<div style="position:relative">
|
<div style="position:relative">
|
||||||
<div class="card back" style="position:absolute; bottom:-3pt;right:-3pt;"/>
|
<div class="card back" style="position:absolute; bottom:-3pt;right:-3pt;"/>
|
||||||
@ -79,6 +79,11 @@ export default {
|
|||||||
else if (this.pending_action == 1)
|
else if (this.pending_action == 1)
|
||||||
this.$socket.emit('draw', pile)
|
this.$socket.emit('draw', pile)
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
event() {
|
||||||
|
if (this.pending_action !== false && this.pending_action < 2) {
|
||||||
|
this.$socket.emit('draw', 'event')
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
watch: {
|
watch: {
|
||||||
|
Loading…
Reference in New Issue
Block a user