exclude replays from metrics
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89917a7824
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38d0244793
@ -277,7 +277,8 @@ class Game:
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self.choose_characters()
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self.choose_characters()
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if 'gold_rush' in self.expansions:
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if 'gold_rush' in self.expansions:
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self.notify_gold_rush_shop()
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self.notify_gold_rush_shop()
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Metrics.send_metric('start_game', points=[1], tags=([f"exp:{e}" for e in self.expansions] + [f"players:{self.initial_players}", f"competitive:{self.is_competitive}"]))
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if not self.is_replay:
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Metrics.send_metric('start_game', points=[1], tags=([f"exp:{e}" for e in self.expansions] + [f"players:{self.initial_players}", f"competitive:{self.is_competitive}"]))
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def distribute_roles(self):
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def distribute_roles(self):
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available_roles: List[roles.Role] = []
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available_roles: List[roles.Role] = []
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@ -470,7 +471,8 @@ class Game:
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if not self.someone_won:
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if not self.someone_won:
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self.someone_won = True
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self.someone_won = True
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self.sio.emit('chat_message', room=self.name, data=f'_won|{p.name}|{p.role.name}')
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self.sio.emit('chat_message', room=self.name, data=f'_won|{p.name}|{p.role.name}')
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Metrics.send_metric('player_win', points=[1], tags=[f"char:{p.character.name}", f"role:{p.role.name}"])
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if not self.is_replay:
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Metrics.send_metric('player_win', points=[1], tags=[f"char:{p.character.name}", f"role:{p.role.name}"])
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p.notify_self()
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p.notify_self()
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if hasattr(self.sio, 'is_fake'):
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if hasattr(self.sio, 'is_fake'):
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print('announces_winners(): Running for tests, you will have to call reset manually!')
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print('announces_winners(): Running for tests, you will have to call reset manually!')
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@ -486,7 +488,8 @@ class Game:
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def play_turn(self):
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def play_turn(self):
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self.incremental_turn += 1
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self.incremental_turn += 1
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Metrics.send_metric('incremental_turn', points=[self.incremental_turn], tags=[f'game:{self.SEED}'])
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if not self.is_replay:
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Metrics.send_metric('incremental_turn', points=[self.incremental_turn], tags=[f'game:{self.SEED}'])
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if self.players[self.turn].is_dead:
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if self.players[self.turn].is_dead:
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pl = sorted(self.get_dead_players(), key=lambda x:x.death_turn)[0]
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pl = sorted(self.get_dead_players(), key=lambda x:x.death_turn)[0]
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if self.check_event(ce.DeadMan) and not self.did_resuscitate_deadman and pl == self.players[self.turn]:
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if self.check_event(ce.DeadMan) and not self.did_resuscitate_deadman and pl == self.players[self.turn]:
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@ -630,7 +633,8 @@ class Game:
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import bang.expansions.dodge_city.characters as chd
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import bang.expansions.dodge_city.characters as chd
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print(f'{self.name}: the killer is {player.attacker}')
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print(f'{self.name}: the killer is {player.attacker}')
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if player.character and player.role:
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if player.character and player.role:
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Metrics.send_metric('player_death', points=[1], tags=[f"char:{player.character.name}", f"role:{player.role.name}"])
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if not self.is_replay:
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Metrics.send_metric('player_death', points=[1], tags=[f"char:{player.character.name}", f"role:{player.role.name}"])
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if len([c for c in player.gold_rush_equipment if isinstance(c, grc.Ricercato)]) > 0 and player.attacker and player.attacker in self.players:
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if len([c for c in player.gold_rush_equipment if isinstance(c, grc.Ricercato)]) > 0 and player.attacker and player.attacker in self.players:
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player.attacker.gold_nuggets += 1
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player.attacker.gold_nuggets += 1
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player.attacker.hand.append(self.deck.draw(True))
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player.attacker.hand.append(self.deck.draw(True))
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@ -650,7 +650,8 @@ class Player:
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self.hand.insert(hand_index, card)
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self.hand.insert(hand_index, card)
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else:
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else:
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did_play_card = True
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did_play_card = True
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Metrics.send_metric('play_card', points=[1], tags=[f'success:{did_play_card}', f'card:{card.name}', f'bot:{self.is_bot}', f'exp:{card.expansion if "expansion" in card.__dict__ else "vanilla"}'])
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if not self.game.is_replay:
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Metrics.send_metric('play_card', points=[1], tags=[f'success:{did_play_card}', f'card:{card.name}', f'bot:{self.is_bot}', f'exp:{card.expansion if "expansion" in card.__dict__ else "vanilla"}'])
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print("did play card:", did_play_card)
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print("did play card:", did_play_card)
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self.notify_self()
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self.notify_self()
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if self.is_bot:
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if self.is_bot:
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@ -48,7 +48,7 @@ blacklist: List[str] = []
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def advertise_lobbies():
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def advertise_lobbies():
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sio.emit('lobbies', room='lobby', data=[{'name': g.name, 'players': len(g.players), 'locked': g.password != ''} for g in games if not g.started and len(g.players) < 10 and not g.is_hidden])
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sio.emit('lobbies', room='lobby', data=[{'name': g.name, 'players': len(g.players), 'locked': g.password != ''} for g in games if not g.started and len(g.players) < 10 and not g.is_hidden])
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sio.emit('spectate_lobbies', room='lobby', data=[{'name': g.name, 'players': len(g.players), 'locked': g.password != ''} for g in games if g.started])
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sio.emit('spectate_lobbies', room='lobby', data=[{'name': g.name, 'players': len(g.players), 'locked': g.password != ''} for g in games if g.started])
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Metrics.send_metric('lobbies', points=[len(games)])
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Metrics.send_metric('lobbies', points=[len([g for g in games if not g.is_replay])])
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Metrics.send_metric('online_players', points=[online_players])
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Metrics.send_metric('online_players', points=[online_players])
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@sio.event
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@sio.event
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@ -278,7 +278,8 @@ def start_game(sid):
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def set_character(sid, name):
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def set_character(sid, name):
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ses: Player = sio.get_session(sid)
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ses: Player = sio.get_session(sid)
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ses.game.rpc_log.append(f'{ses.name};set_character;{name}')
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ses.game.rpc_log.append(f'{ses.name};set_character;{name}')
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Metrics.send_metric('set_character', points=[1], tags=[f"char:{name}"])
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if not ses.game.is_replay:
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Metrics.send_metric('set_character', points=[1], tags=[f"char:{name}"])
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ses.set_character(name)
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ses.set_character(name)
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@sio.event
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@sio.event
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@ -551,7 +552,8 @@ def chat_message(sid, msg, pl=None):
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else:
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else:
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color = sid.encode('utf-8').hex()[-3:]
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color = sid.encode('utf-8').hex()[-3:]
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sio.emit('chat_message', room=ses.game.name, data={'color': f'#{color}','text':f'[{ses.name}]: {msg}'})
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sio.emit('chat_message', room=ses.game.name, data={'color': f'#{color}','text':f'[{ses.name}]: {msg}'})
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Metrics.send_metric('chat_message', points=[1], tags=[f'game:{ses.game.name.replace(" ","_")}'])
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if not ses.game.is_replay:
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Metrics.send_metric('chat_message', points=[1], tags=[f'game:{ses.game.name.replace(" ","_")}'])
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@ -606,7 +608,7 @@ def get_goldrushcards(sid):
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def pool_metrics():
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def pool_metrics():
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sio.sleep(60)
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sio.sleep(60)
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Metrics.send_metric('lobbies', points=[len(games)])
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Metrics.send_metric('lobbies', points=[len([g for g in games if not g.is_replay])])
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Metrics.send_metric('online_players', points=[online_players])
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Metrics.send_metric('online_players', points=[online_players])
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pool_metrics()
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pool_metrics()
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