sparatoria
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76641f08d5
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39377bbb31
@ -197,8 +197,11 @@ class Bang(Card):
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elif against != None:
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elif against != None:
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import bang.characters as chars
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import bang.characters as chars
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super().play_card(player, against=against)
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super().play_card(player, against=against)
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player.bang_used += 1
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player.has_played_bang = not isinstance(
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player.has_played_bang = not isinstance(
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player.character, chars.WillyTheKid)
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player.character, chars.WillyTheKid)
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if player.game.check_event(ceh.Sparatoria) and player.has_played_bang:
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player.has_played_bang = player.bang_used > 1
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player.game.attack(player, against, double=player.character.check(player.game, chars.SlabTheKiller))
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player.game.attack(player, against, double=player.character.check(player.game, chars.SlabTheKiller))
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return True
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return True
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return False
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return False
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@ -335,7 +338,8 @@ class Mancato(Card):
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return False
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return False
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player.sio.emit('chat_message', room=player.game.name,
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player.sio.emit('chat_message', room=player.game.name,
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data=f'_special_calamity|{player.name}|{self.name}|{against}')
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data=f'_special_calamity|{player.name}|{self.name}|{against}')
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player.has_played_bang = True
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player.bang_used += 1
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player.has_played_bang = True if not player.game.check_event(ceh.Sparatoria) else player.bang_used > 1
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player.game.attack(player, against)
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player.game.attack(player, against)
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return True
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return True
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return False
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return False
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@ -50,6 +50,12 @@ class Sermone(CardEvent):
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self.desc = "I giocatori non possono giocare Bang!"
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self.desc = "I giocatori non possono giocare Bang!"
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self.desc_eng = ""
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self.desc_eng = ""
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class Sparatoria(CardEvent):
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def __init__(self):
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super().__init__("Sparatoria", "‼️")
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self.desc = "Il limite di bang è 2 invece che 1!"
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self.desc_eng = ""
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class MezzogiornoDiFuoco(CardEvent):
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class MezzogiornoDiFuoco(CardEvent):
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def __init__(self):
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def __init__(self):
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super().__init__("Mezzogiorno di Fuoco", "🔥")
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super().__init__("Mezzogiorno di Fuoco", "🔥")
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@ -69,7 +75,7 @@ def get_all_events():
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Sbornia(),
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Sbornia(),
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Sermone(),
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Sermone(),
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Sete(),
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Sete(),
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# Sparatoria(),
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Sparatoria(),
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]
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]
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random.shuffle(cards)
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random.shuffle(cards)
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# cards.append(MezzogiornoDiFuoco())
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# cards.append(MezzogiornoDiFuoco())
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@ -59,6 +59,7 @@ class Player:
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self.mancato_needed = 0
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self.mancato_needed = 0
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self.molly_discarded_cards = 0
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self.molly_discarded_cards = 0
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self.is_bot = bot
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self.is_bot = bot
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self.bang_used = 0
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self.special_use_count = 0
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self.special_use_count = 0
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def reset(self):
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def reset(self):
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@ -319,6 +320,7 @@ class Player:
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self.is_waiting_for_action = True
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self.is_waiting_for_action = True
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self.has_played_bang = False
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self.has_played_bang = False
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self.special_use_count = 0
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self.special_use_count = 0
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self.bang_used = 0
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if self.game.check_event(ce.FratelliDiSangue) and self.lives > 1 and not self.is_giving_life and len([p for p in self.game.players if p != self and p.lives < p.max_lives]):
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if self.game.check_event(ce.FratelliDiSangue) and self.lives > 1 and not self.is_giving_life and len([p for p in self.game.players if p != self and p.lives < p.max_lives]):
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self.available_cards = [{
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self.available_cards = [{
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'name': p.name,
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'name': p.name,
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