Merge branch 'dev'
Conflicts: frontend/src/components/Player.vue
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commit
3954dcc804
@ -27,13 +27,13 @@
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<p v-if="desc"><i>{{desc}}</i></p>
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<p v-if="desc"><i>{{desc}}</i></p>
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</transition>
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</transition>
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<div style="margin-bottom:6pt;margin-bottom: 6pt;display: flex;flex-direction: column;">
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<div style="margin-bottom:6pt;margin-bottom: 6pt;display: flex;flex-direction: column;">
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<button class="btn" v-if="is_my_turn && character.name === 'Sid Ketchum' && lives < max_lives && hand.length > 1" @click="sidWantsScrapForHealth=true">{{$t('special_ability')}}</button>
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<button :class="{'btn': true, 'cant-play':(pending_action != 2)}" :disabled="pending_action != 2" v-if="!(eventCard && eventCard.name == 'Sbornia') && is_my_turn && character.name === 'Sid Ketchum' && lives < max_lives && hand.length > 1" @click="sidWantsScrapForHealth=true">{{$t('special_ability')}}</button>
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<button class="btn" v-if="is_my_turn && character.name === 'Chuck Wengam' && lives > 1" @click="()=>{$socket.emit('special', {})}">{{$t('special_ability')}}</button>
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<button :class="{'btn': true, 'cant-play':(pending_action != 2)}" :disabled="pending_action != 2" v-if="!(eventCard && eventCard.name == 'Sbornia') && is_my_turn && character.name === 'Chuck Wengam' && lives > 1" @click="chuckSpecial">{{$t('special_ability')}}</button>
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<button class="btn" v-if="is_my_turn && character.name === 'José Delgado' && special_use_count < 2 && hand.filter(x => x.is_equipment).length > 0" @click="joseScrap=true">{{$t('special_ability')}}</button>
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<button :class="{'btn': true, 'cant-play':(pending_action != 2)}" :disabled="pending_action != 2" v-if="!(eventCard && eventCard.name == 'Sbornia') && is_my_turn && character.name === 'José Delgado' && special_use_count < 2 && hand.filter(x => x.is_equipment).length > 0" @click="joseScrap=true">{{$t('special_ability')}}</button>
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<button class="btn" v-if="is_my_turn && character.name === 'Doc Holyday' && special_use_count < 1 && hand.length > 1 && pending_action == 2" @click="holydayScrap=true">{{$t('special_ability')}}</button>
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<button :class="{'btn': true, 'cant-play':(pending_action != 2)}" :disabled="pending_action != 2" v-if="!(eventCard && eventCard.name == 'Sbornia') && is_my_turn && character.name === 'Doc Holyday' && special_use_count < 1 && hand.length > 1" @click="holydayScrap=true">{{$t('special_ability')}}</button>
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<button class="btn" v-if="is_my_turn && character.name === 'Jacky Murieta' && gold_nuggets >=2 && pending_action == 2" @click="()=>{$socket.emit('special', {})}">{{$t('special_ability')}}</button>
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<button :class="{'btn': true, 'cant-play':(pending_action != 2)}" :disabled="pending_action != 2" v-if="!(eventCard && eventCard.name == 'Sbornia') && is_my_turn && character.name === 'Jacky Murieta' && gold_nuggets >=2" @click="()=>{$socket.emit('special', {})}">{{$t('special_ability')}}</button>
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<button class="btn" v-if="is_my_turn && character.name === 'Josh McCloud' && gold_nuggets >=2 && pending_action == 2" @click="()=>{$socket.emit('special', {})}">{{$t('special_ability')}}</button>
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<button :class="{'btn': true, 'cant-play':(pending_action != 2)}" :disabled="pending_action != 2" v-if="!(eventCard && eventCard.name == 'Sbornia') && is_my_turn && character.name === 'Josh McCloud' && gold_nuggets >=2" @click="()=>{$socket.emit('special', {})}">{{$t('special_ability')}}</button>
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<button class="btn" v-if="is_my_turn && character.name === 'Raddie Snake' && special_use_count < 2 && gold_nuggets >=1 && pending_action == 2" @click="()=>{$socket.emit('special', {})}">{{$t('special_ability')}}</button>
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<button :class="{'btn': true, 'cant-play':(pending_action != 2)}" :disabled="pending_action != 2" v-if="!(eventCard && eventCard.name == 'Sbornia') && is_my_turn && character.name === 'Raddie Snake' && special_use_count < 2 && gold_nuggets >=1" @click="()=>{$socket.emit('special', {})}">{{$t('special_ability')}}</button>
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</div>
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</div>
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<div v-if="lives > 0 || is_ghost" style="position:relative">
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<div v-if="lives > 0 || is_ghost" style="position:relative">
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<span id="hand_text">{{$t('hand')}}</span>
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<span id="hand_text">{{$t('hand')}}</span>
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@ -311,7 +311,7 @@ export default {
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sidScrap(c) {
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sidScrap(c) {
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this.scrapHand.push(this.hand.indexOf(c))
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this.scrapHand.push(this.hand.indexOf(c))
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if (this.scrapHand.length == 2) {
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if (this.scrapHand.length == 2) {
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let x = [this.hand.indexOf(this.scrapHand[0]), this.hand.indexOf(this.scrapHand[1])].sort().reverse()
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let x = [this.scrapHand[0], this.scrapHand[1]].sort().reverse()
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this.$socket.emit('scrap', x[0])
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this.$socket.emit('scrap', x[0])
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this.$socket.emit('scrap', x[1])
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this.$socket.emit('scrap', x[1])
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this.scrapHand = []
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this.scrapHand = []
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