some fixes
This commit is contained in:
parent
3a6077b910
commit
3b310751f7
@ -408,7 +408,7 @@ class Game:
|
|||||||
player.attacker.hand.append(self.deck.draw(True))
|
player.attacker.hand.append(self.deck.draw(True))
|
||||||
player.attacker.notify_self()
|
player.attacker.notify_self()
|
||||||
print(f'player {player.name} died')
|
print(f'player {player.name} died')
|
||||||
if (self.waiting_for > 0):
|
if self.waiting_for > 0 and player.pending_action == pl.PendingAction.RESPOND:
|
||||||
self.responders_did_respond_resume_turn()
|
self.responders_did_respond_resume_turn()
|
||||||
|
|
||||||
if player.is_dead: return
|
if player.is_dead: return
|
||||||
@ -486,6 +486,8 @@ class Game:
|
|||||||
herb[0].notify_self()
|
herb[0].notify_self()
|
||||||
self.is_handling_death = False
|
self.is_handling_death = False
|
||||||
if corpse.is_my_turn:
|
if corpse.is_my_turn:
|
||||||
|
corpse.is_my_turn = False
|
||||||
|
corpse.notify_self()
|
||||||
self.next_turn()
|
self.next_turn()
|
||||||
|
|
||||||
def reset(self):
|
def reset(self):
|
||||||
|
@ -406,8 +406,6 @@ class Player:
|
|||||||
self.hand.append(self.game.deck.draw_from_scrap_pile())
|
self.hand.append(self.game.deck.draw_from_scrap_pile())
|
||||||
if not self.game.check_event(ceh.Sete):
|
if not self.game.check_event(ceh.Sete):
|
||||||
self.hand.append(self.game.deck.draw())
|
self.hand.append(self.game.deck.draw())
|
||||||
if self.game.check_event(ceh.IlTreno) or (self.is_ghost and self.game.ceck_event(ceh.CittaFantasma)):
|
|
||||||
self.hand.append(self.game.deck.draw())
|
|
||||||
self.sio.emit('chat_message', room=self.game.name,
|
self.sio.emit('chat_message', room=self.game.name,
|
||||||
data=f'_draw_from_scrap|{self.name}')
|
data=f'_draw_from_scrap|{self.name}')
|
||||||
elif type(pile) == str and pile != self.name and pile in self.game.players_map and self.character.check(self.game, chars.JesseJones) and len(self.game.get_player_named(pile).hand) > 0:
|
elif type(pile) == str and pile != self.name and pile in self.game.players_map and self.character.check(self.game, chars.JesseJones) and len(self.game.get_player_named(pile).hand) > 0:
|
||||||
@ -418,15 +416,11 @@ class Player:
|
|||||||
data=f'_draw_from_player|{self.name}|{pile}')
|
data=f'_draw_from_player|{self.name}|{pile}')
|
||||||
if not self.game.check_event(ceh.Sete):
|
if not self.game.check_event(ceh.Sete):
|
||||||
self.hand.append(self.game.deck.draw())
|
self.hand.append(self.game.deck.draw())
|
||||||
if self.game.check_event(ceh.IlTreno) or (self.is_ghost and self.game.ceck_event(ceh.CittaFantasma)):
|
|
||||||
self.hand.append(self.game.deck.draw())
|
|
||||||
elif self.character.check(self.game, chd.BillNoface):
|
elif self.character.check(self.game, chd.BillNoface):
|
||||||
self.hand.append(self.game.deck.draw())
|
self.hand.append(self.game.deck.draw())
|
||||||
if not self.game.check_event(ceh.Sete):
|
if not self.game.check_event(ceh.Sete):
|
||||||
for i in range(self.max_lives-self.lives):
|
for i in range(self.max_lives-self.lives):
|
||||||
self.hand.append(self.game.deck.draw())
|
self.hand.append(self.game.deck.draw())
|
||||||
if self.game.check_event(ceh.IlTreno):
|
|
||||||
self.hand.append(self.game.deck.draw())
|
|
||||||
else:
|
else:
|
||||||
for i in range(2):
|
for i in range(2):
|
||||||
card: cs.Card = self.game.deck.draw()
|
card: cs.Card = self.game.deck.draw()
|
||||||
|
Loading…
Reference in New Issue
Block a user