reset more card
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parent
1149aa9dc7
commit
467162eb6e
@ -80,6 +80,7 @@ class Deck:
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if len(self.scrap_pile) > 0:
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card = self.scrap_pile.pop(-1)
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self.game.notify_scrap_pile()
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card.reset_card()
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return card
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else:
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return self.draw()
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@ -558,8 +558,10 @@ class Game:
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else:
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for i in range(len(player.hand)):
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vulture[0].hand.append(player.hand.pop())
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vulture[0].hand[-1].reset_card()
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for i in range(len(player.equipment)):
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vulture[0].hand.append(player.equipment.pop())
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vulture[0].hand[-1].reset_card()
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vulture[0].notify_self()
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#se Vulture Sam è uno sceriffo e ha appena ucciso il suo Vice, deve scartare le carte che ha pescato con la sua abilità
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@ -862,8 +862,8 @@ class Player:
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data=f'_special_bart_cassidy|{self.name}')
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self.hand.append(self.game.deck.draw(True))
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elif self.character.check(self.game, chars.ElGringo) and self.attacker and self.attacker in self.game.get_alive_players() and len(self.attacker.hand) > 0:
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self.hand.append(self.attacker.hand.pop(
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randrange(0, len(self.attacker.hand))))
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self.hand.append(self.attacker.hand.pop(randrange(0, len(self.attacker.hand))))
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self.hand[-1].reset_card()
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self.sio.emit('chat_message', room=self.game.name,
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data=f'_special_el_gringo|{self.name}|{self.attacker.name}')
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self.attacker.notify_self()
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