fix Dutch Will
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				| @ -818,12 +818,14 @@ class Player: | |||||||
|                 self.pending_action = PendingAction.PLAY |                 self.pending_action = PendingAction.PLAY | ||||||
|                 self.manette() |                 self.manette() | ||||||
|             self.notify_self() |             self.notify_self() | ||||||
|  |         # specifico per personaggio | ||||||
|         elif self.is_drawing and self.character.check(self.game, grch.DutchWill): |         elif self.is_drawing and self.character.check(self.game, grch.DutchWill): | ||||||
|             self.hand.append(self.available_cards.pop(card_index)) |             self.hand.append(self.available_cards.pop(card_index)) #prendo la carta scelta | ||||||
|             if self.game.check_event(ceh.IlTreno) or len([c for c in self.gold_rush_equipment if isinstance(c, grc.Piccone)]) > 0: |             self.game.deck.scrap(self.available_cards.pop(0), True) #scarto l'altra | ||||||
|                 self.hand.append(self.available_cards.pop(0)) |             if self.game.check_event(ceh.IlTreno): | ||||||
|             else: |                 self.hand.append(self.game.deck.draw()) | ||||||
|                 self.game.deck.scrap(self.available_cards.pop(0), True) |             if len([c for c in self.gold_rush_equipment if isinstance(c, grc.Piccone)]) > 0: | ||||||
|  |                 self.hand.append(self.game.deck.draw()) | ||||||
|             self.gold_nuggets += 1 |             self.gold_nuggets += 1 | ||||||
|             self.is_drawing = False |             self.is_drawing = False | ||||||
|             self.pending_action = PendingAction.PLAY |             self.pending_action = PendingAction.PLAY | ||||||
|  | |||||||
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