fix fantasma dead man
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4c337c560c
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5193c5aa47
@ -567,11 +567,9 @@ class Game:
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pl.lives = 2
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pl.lives = 2
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pl.hand.append(self.deck.draw())
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pl.hand.append(self.deck.draw())
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pl.hand.append(self.deck.draw())
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pl.hand.append(self.deck.draw())
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if any((True for c in pl.equipment if isinstance(c, tvosc.Fantasma))):
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if (ghost := next((c for c in pl.equipment if isinstance(c, tvosc.Fantasma)), None)) is not None:
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for c in pl.equipment:
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self.deck.scrap(ghost)
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if isinstance(c, tvosc.Fantasma):
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pl.equipment.remove(ghost)
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self.deck.scrap(pl.equipment.pop(c))
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break
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pl.notify_self()
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pl.notify_self()
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elif self.check_event(ceh.CittaFantasma) or self.players[self.turn].is_ghost:
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elif self.check_event(ceh.CittaFantasma) or self.players[self.turn].is_ghost:
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print(f'{self.name}: {self.players[self.turn]} is dead, event ghost')
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print(f'{self.name}: {self.players[self.turn]} is dead, event ghost')
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