add cards
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parent
f358ab0c23
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5400a04c12
197
cards.py
197
cards.py
@ -1,3 +1,4 @@
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from typing import List, Set, Dict, Tuple, Optional
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from abc import ABC, abstractmethod
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from enum import Enum
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@ -5,8 +6,198 @@ class Suit(Enum):
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DIAMONDS = 1 # ♦
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CLUBS = 2 # ♣
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HEARTS = 3 # ♥
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SPADES = 4 # ♠
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SPADES = 4 # ♠
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class Card(ABC):
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def __init__(self):
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super().__init__()
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sym = {
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'A': 1,
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'J': 11,
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'Q': 12,
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'K': 13
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}
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def __init__(self, name: str, suit: Suit, number, is_equipment:bool=False, is_weapon:bool=False):
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super().__init__()
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self.name = name
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self.suit = suit
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if type(number) == int:
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self.number = number
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else:
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self.number = self.sym[number]
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self.is_equipment = is_equipment
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self.is_weapon = is_weapon
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class Barile(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Barile', number, is_equipment=True)
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class Dinamite(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Dinamite', number, is_equipment=True)
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class Mirino(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Mirino', number, is_equipment=True)
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class Mustang(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Mustang', number, is_equipment=True, is_weapon=True)
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class Prigione(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Prigione', number, is_equipment=False)
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class Remington(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Remington', number, is_equipment=True, is_weapon=True)
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class RevCarabine(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Rev. Carabine', number, is_equipment=True, is_weapon=True)
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class Schofield(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Schofield', number, is_equipment=True, is_weapon=True)
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class Volcanic(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Volcanic', number, is_equipment=True, is_weapon=True)
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class Winchester(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Winchester', number, is_equipment=True, is_weapon=True)
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class Bang(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Bang!', number)
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class Birra(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Birra', number)
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class CatBalou(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Cat Balou', number)
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class Diligenza(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Diligenza', number)
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class Duello(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Duello', number)
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class Emporio(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Emporio', number)
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class Gatling(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Gatling', number)
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class Indiani(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Indiani!', number)
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class Mancato(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Mancato!', number)
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class Panico(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Panico!', number)
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class Saloon(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'Saloon', number)
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class WellsFargo(Card):
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def __init__(self, suit, number):
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super().__init__(suit, 'WellsFargo', number)
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def get_starting_deck() -> List[Card]:
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return [
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Barile(Suit.SPADES, 'Q'),
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Barile(Suit.SPADES, 'K'),
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Dinamite(Suit.HEARTS, 2),
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Mirino(Suit.SPADES, 'A'),
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Mustang(Suit.HEARTS, 8),
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Mustang(Suit.HEARTS, 9),
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Prigione(Suit.SPADES, 'J'),
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Prigione(Suit.HEARTS, 4),
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Prigione(Suit.SPADES, 10),
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Remington(Suit.CLUBS, 'K'),
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RevCarabine(Suit.CLUBS, 'A'),
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Schofield(Suit.CLUBS, 'J'),
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Schofield(Suit.CLUBS, 'Q'),
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Schofield(Suit.SPADES, 10),
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Volcanic(Suit.SPADES, 10),
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Volcanic(Suit.CLUBS, 10),
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Winchester(Suit.SPADES, 8),
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Bang(Suit.SPADES, 'A'),
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Bang(Suit.DIAMONDS, 2),
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Bang(Suit.DIAMONDS, 3),
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Bang(Suit.DIAMONDS, 4),
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Bang(Suit.DIAMONDS, 5),
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Bang(Suit.DIAMONDS, 6),
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Bang(Suit.DIAMONDS, 7),
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Bang(Suit.DIAMONDS, 8),
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Bang(Suit.DIAMONDS, 9),
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Bang(Suit.DIAMONDS, 10),
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Bang(Suit.DIAMONDS, 'J'),
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Bang(Suit.DIAMONDS, 'Q'),
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Bang(Suit.DIAMONDS, 'K'),
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Bang(Suit.DIAMONDS, 'A'),
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Bang(Suit.CLUBS, 2),
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Bang(Suit.CLUBS, 3),
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Bang(Suit.CLUBS, 4),
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Bang(Suit.CLUBS, 5),
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Bang(Suit.CLUBS, 6),
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Bang(Suit.CLUBS, 7),
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Bang(Suit.CLUBS, 8),
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Bang(Suit.CLUBS, 9),
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Bang(Suit.CLUBS, 10),
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Bang(Suit.HEARTS, 'Q'),
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Bang(Suit.HEARTS, 'K'),
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Birra(Suit.HEARTS, 6),
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Birra(Suit.HEARTS, 7),
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Birra(Suit.HEARTS, 8),
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Birra(Suit.HEARTS, 9),
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Birra(Suit.HEARTS, 10),
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Birra(Suit.HEARTS, 'J'),
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CatBalou(Suit.HEARTS, 'K'),
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CatBalou(Suit.DIAMONDS, 9),
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CatBalou(Suit.DIAMONDS, 10),
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CatBalou(Suit.DIAMONDS, 'J'),
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Diligenza(Suit.SPADES, 9),
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Diligenza(Suit.SPADES, 9),
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Duello(Suit.DIAMONDS, 'Q'),
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Duello(Suit.SPADES, 'J'),
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Duello(Suit.CLUBS, 8),
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Emporio(Suit.CLUBS, 9),
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Emporio(Suit.SPADES, 'Q'),
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Gatling(Suit.HEARTS, 10),
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Indiani(Suit.DIAMONDS, 'K'),
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Indiani(Suit.DIAMONDS, 'A'),
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Mancato(Suit.CLUBS, 10),
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Mancato(Suit.CLUBS, 'J'),
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Mancato(Suit.CLUBS, 'Q'),
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Mancato(Suit.CLUBS, 'K'),
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Mancato(Suit.CLUBS, 'A'),
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Mancato(Suit.SPADES, 2),
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Mancato(Suit.SPADES, 3),
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Mancato(Suit.SPADES, 4),
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Mancato(Suit.SPADES, 5),
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Mancato(Suit.SPADES, 6),
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Mancato(Suit.SPADES, 7),
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Mancato(Suit.SPADES, 8),
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Panico(Suit.HEARTS, 'J'),
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Panico(Suit.HEARTS, 'Q'),
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Panico(Suit.HEARTS, 'A'),
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Panico(Suit.DIAMONDS, 8),
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Saloon(Suit.HEARTS, 5),
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WellsFargo(Suit.HEARTS, 3),
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]
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print('hi')
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print(len(get_starting_deck()))
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2
roles.py
2
roles.py
@ -27,7 +27,7 @@ class Vice(Role):
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def __init__(self, name):
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super().__init__(name)
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self.goal = "Proteggi lo Sceriffo! Elimina tutti i Fuorilegge e il Rinnegato!"
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self.max_players = 1
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self.max_players = 2
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def on_player_death(self, alive_players: list):
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if not any([type(p.role) == Outlaw or type(p.role) == Renegade for p in alive_players]):
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