Merge branch 'dev' into main
This commit is contained in:
commit
5746a67941
@ -9,7 +9,7 @@ class CardEvent(ABC):
|
|||||||
class Agguato(CardEvent):
|
class Agguato(CardEvent):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
super().__init__("Agguato", "🛁")
|
super().__init__("Agguato", "🛁")
|
||||||
self.desc = "La distanza base di tra 2 qualsiasi giocatori è 1"
|
self.desc = "La distanza base tra 2 qualsiasi giocatori è 1"
|
||||||
self.desc_eng = "The base distance from any 2 players is 1"
|
self.desc_eng = "The base distance from any 2 players is 1"
|
||||||
|
|
||||||
class Cecchino(CardEvent):
|
class Cecchino(CardEvent):
|
||||||
|
@ -111,8 +111,8 @@ class Game:
|
|||||||
cr = ''
|
cr = ''
|
||||||
for x in current_roles:
|
for x in current_roles:
|
||||||
if (x not in cr):
|
if (x not in cr):
|
||||||
cr += x + '|' + str(current_roles.count(x)) +'|'
|
cr += '|' +x + '|' + str(current_roles.count(x))
|
||||||
self.sio.emit('chat_message', room=self.name, data=f'_allroles|{cr}')
|
self.sio.emit('chat_message', room=self.name, data=f'_allroles{cr}')
|
||||||
self.play_turn()
|
self.play_turn()
|
||||||
|
|
||||||
def choose_characters(self):
|
def choose_characters(self):
|
||||||
|
@ -423,6 +423,8 @@ class Player:
|
|||||||
for i in range(self.max_lives-self.lives):
|
for i in range(self.max_lives-self.lives):
|
||||||
self.hand.append(self.game.deck.draw())
|
self.hand.append(self.game.deck.draw())
|
||||||
else:
|
else:
|
||||||
|
if self.character.check(self.game, chd.PixiePete):
|
||||||
|
self.hand.append(self.game.deck.draw())
|
||||||
for i in range(2):
|
for i in range(2):
|
||||||
card: cs.Card = self.game.deck.draw()
|
card: cs.Card = self.game.deck.draw()
|
||||||
self.hand.append(card)
|
self.hand.append(card)
|
||||||
@ -434,8 +436,6 @@ class Player:
|
|||||||
self.hand.append(self.game.deck.draw())
|
self.hand.append(self.game.deck.draw())
|
||||||
if self.game.check_event(ceh.Sete):
|
if self.game.check_event(ceh.Sete):
|
||||||
return self.notify_self()
|
return self.notify_self()
|
||||||
if self.character.check(self.game, chd.PixiePete):
|
|
||||||
self.hand.append(self.game.deck.draw())
|
|
||||||
if self.game.check_event(ceh.IlTreno) or (self.is_ghost and self.game.check_event(ceh.CittaFantasma)):
|
if self.game.check_event(ceh.IlTreno) or (self.is_ghost and self.game.check_event(ceh.CittaFantasma)):
|
||||||
self.hand.append(self.game.deck.draw())
|
self.hand.append(self.game.deck.draw())
|
||||||
self.notify_self()
|
self.notify_self()
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
<h3>{{$t("chat.chat")}}</h3>
|
<h3>{{$t("chat.chat")}}</h3>
|
||||||
<transition-group name="message" tag="div" id="chatbox">
|
<transition-group name="message" tag="div" id="chatbox">
|
||||||
<!-- <div id="chatbox"> -->
|
<!-- <div id="chatbox"> -->
|
||||||
<p style="margin:1pt;" class="chat-message selectable" v-for="(msg, i) in messages" v-bind:key="`${i}-c`" :style="`color:${msg.color}`">{{msg.text}}</p>
|
<p style="margin:1pt;" class="chat-message" v-for="(msg, i) in messages" v-bind:key="`${i}-c`" :style="`color:${msg.color}`">{{msg.text}}</p>
|
||||||
<p class="end" key="end" style="color:#0000">.</p>
|
<p class="end" key="end" style="color:#0000">.</p>
|
||||||
<!-- </div> -->
|
<!-- </div> -->
|
||||||
</transition-group>
|
</transition-group>
|
||||||
|
@ -47,7 +47,7 @@ export default {
|
|||||||
methods: {
|
methods: {
|
||||||
showDesc(card) {
|
showDesc(card) {
|
||||||
//console.log(card)
|
//console.log(card)
|
||||||
if (card.name == "PewPew!")
|
if (card.name == null || card.name == "PewPew!")
|
||||||
this.desc = ""
|
this.desc = ""
|
||||||
else if (card.desc)
|
else if (card.desc)
|
||||||
this.desc = (this.$i18n.locale=='it'?card.desc:card.desc_eng)
|
this.desc = (this.$i18n.locale=='it'?card.desc:card.desc_eng)
|
||||||
|
Loading…
Reference in New Issue
Block a user