show the right icon when playing with three players
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069236286c
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5979221478
@ -588,6 +588,7 @@ class Game:
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'cards': len(pls[j].hand)+len(pls[j].equipment),
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'is_ghost': pls[j].is_ghost,
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'is_bot': pls[j].is_bot,
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'icon': pls[j].role.icon if (pls[j].role is not None) else '🤠',
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} for j in range(len(pls)) if i != j]
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def get_alive_players(self):
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@ -65,6 +65,7 @@ class Player:
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self.death_turn = 0
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self.is_ghost = False
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self.not_chosen_character = None
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self.noStar = False
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def reset(self):
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self.hand: cs.Card = []
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@ -101,6 +102,7 @@ class Player:
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self.is_dead = False
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self.is_ghost = False
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self.death_turn = 0
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self.noStar = False
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def join_game(self, game):
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self.game = game
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@ -146,6 +148,7 @@ class Player:
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self.hand = []
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self.equipment = []
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self.pending_action = PendingAction.WAIT
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self.noStar = (self.game.initial_players == 3)
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def set_available_character(self, available):
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self.available_characters = available
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@ -352,7 +355,7 @@ class Player:
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if self.game.check_event(ce.FratelliDiSangue) and self.lives > 1 and not self.is_giving_life and len([p for p in self.game.get_alive_players() if p != self and p.lives < p.max_lives]):
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self.available_cards = [{
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'name': p.name,
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'icon': '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if p['is_sheriff'] else '🤠',
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'noDesc': True
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} for p in self.game.get_alive_players() if p != self and p.lives < p.max_lives]
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@ -380,7 +383,7 @@ class Player:
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self.is_using_checchino = True
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self.available_cards = [{
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'name': p['name'],
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'icon': '⭐️' if p['is_sheriff'] else '🤠',
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if p['is_sheriff'] else '🤠',
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'alt_text': ''.join(['❤️']*p['lives'])+''.join(['💀']*(p['max_lives']-p['lives']))
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} for p in self.game.get_visible_players(self) if p['dist'] <= self.get_sight()]
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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@ -390,7 +393,8 @@ class Player:
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elif self.is_my_turn and self.pending_action == PendingAction.PLAY and pile == 'event' and self.game.check_event(ce.Rimbalzo) and len([c for c in self.hand if c.name == cs.Bang(0,0).name]) > 0:
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self.available_cards = [{
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'name': p.name,
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'icon': '⭐️' if isinstance(p.role, r.Sheriff) else '🤠'
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if p['is_sheriff'] else '🤠',
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'noDesc': True
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} for p in self.game.get_alive_players() if len(p.equipment) > 0 and p != self]
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.choose_text = 'choose_rimbalzo_player'
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@ -116,6 +116,7 @@ export default {
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eventCard: false,
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emporioCards: {},
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spectator: false,
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noStar: false,
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}),
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sockets: {
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role(role) {
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@ -163,6 +164,7 @@ export default {
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this.cancelChooseCardFromPlayer()
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this.shouldChooseCard = false
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}
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this.noStar = self.noStar
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},
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self_vis(vis) {
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// console.log('received visibility update')
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@ -196,7 +198,7 @@ export default {
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return {
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name: player.name,
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number: player.dist !== undefined ? `${player.dist}⛰` : '',
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icon: player.is_sheriff ? '⭐' : '🤠',
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icon: this.noStar ? player.icon : player.is_sheriff ? '⭐' : '🤠',
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is_character: true,
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}})
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return vis
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@ -212,7 +214,7 @@ export default {
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return {
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name: player.name,
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number: player.dist !== undefined ? `${player.dist}⛰` : '',
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icon: player.is_sheriff ? '⭐' : '🤠',
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icon: this.noStar ? player.icon : player.is_sheriff ? '⭐' : '🤠',
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alt_text: Array(player.lives+1).join('❤️')+Array(player.max_lives-player.lives+1).join('💀'),
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is_character: true,
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}})
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