add test for poker and tornado
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@ -195,4 +195,62 @@ def test_bandidos():
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assert p1.pending_action == PendingAction.CHOOSE
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assert p1.pending_action == PendingAction.CHOOSE
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p1.choose(0)
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p1.choose(0)
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assert p1.pending_action == PendingAction.WAIT
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assert p1.pending_action == PendingAction.WAIT
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assert p.pending_action == PendingAction.PLAY
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assert p.pending_action == PendingAction.PLAY
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# test Poker
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def test_poker():
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sio = DummySocket()
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g = Game('test', sio)
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ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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p = g.players[g.turn]
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p1 = g.players[(g.turn+1)%3]
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p.draw('')
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p.hand = [Poker(0,0), Poker(0,0)]
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p1.hand = [Bang(1, 1), Bang(2, 2)]
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p.play_card(0)
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assert len(p.hand) == 1
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assert p.pending_action == PendingAction.WAIT
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assert p1.pending_action == PendingAction.CHOOSE
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p1.choose(0)
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assert p.pending_action == PendingAction.PLAY
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p.play_card(0)
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assert p.pending_action == PendingAction.WAIT
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assert p1.pending_action == PendingAction.CHOOSE
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p1.choose(0)
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assert p.pending_action == PendingAction.CHOOSE
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p.choose(0)
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assert p1.pending_action == PendingAction.WAIT
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assert p.pending_action == PendingAction.PLAY
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assert len(p.hand) == 1
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# test Tornado
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def test_tornado():
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sio = DummySocket()
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g = Game('test', sio)
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ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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p = g.players[g.turn]
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p1 = g.players[(g.turn+1)%3]
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p.draw('')
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p.hand = [Tornado(0,0), Bang(1, 1)]
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p1.hand = [Bang(2, 2)]
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p.play_card(0)
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assert len(p.hand) == 1
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assert p.pending_action == PendingAction.CHOOSE
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assert p1.pending_action == PendingAction.CHOOSE
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p.choose(0)
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p1.choose(0)
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assert p.pending_action == PendingAction.PLAY
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assert len(p.hand) == 2
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assert len(p1.hand) == 2
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