more details to chat

This commit is contained in:
Alberto Xamin 2023-04-10 14:16:13 +01:00
parent 6b233b652d
commit 674a25bcf3
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GPG Key ID: 5ABFCD8A22EA6F5D
7 changed files with 281 additions and 133 deletions

View File

@ -124,13 +124,13 @@ class Card(ABC):
G.sio.emit( G.sio.emit(
"chat_message", "chat_message",
room=player.game.name, room=player.game.name,
data=f"_play_card_against|{player.name}|{self.name}|{against}", data=f"_play_card_against{'_with' if _with else ''}|{player.name}|{self.name}|{against}|{_with.name if _with else ''}",
) )
else: else:
G.sio.emit( G.sio.emit(
"chat_message", "chat_message",
room=player.game.name, room=player.game.name,
data=f"_play_card|{player.name}|{self.name}", data=f"_play_card{'_with' if _with else ''}|{player.name}|{self.name}|{_with.name if _with else ''}",
) )
return True return True

View File

@ -2,22 +2,25 @@ from bang.cards import *
import bang.expansions.fistful_of_cards.card_events as ce import bang.expansions.fistful_of_cards.card_events as ce
from globals import G from globals import G
class Binocolo(Mirino): class Binocolo(Mirino):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Binocolo' self.name = "Binocolo"
self.icon = '🔍' self.icon = "🔍"
class Riparo(Mustang): class Riparo(Mustang):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Riparo' self.name = "Riparo"
self.icon = '' self.icon = ""
class Pugno(Card): class Pugno(Card):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, 'Pugno!', number, range=1) super().__init__(suit, "Pugno!", number, range=1)
self.icon = '👊' self.icon = "👊"
self.alt_text = "1🔎 💥" self.alt_text = "1🔎 💥"
# self.desc = "Spara a un giocatore a distanza 1" # self.desc = "Spara a un giocatore a distanza 1"
# self.desc_eng = "Shoot a player at distance 1" # self.desc_eng = "Shoot a player at distance 1"
@ -30,11 +33,12 @@ class Pugno(Card):
return True return True
return False return False
class Schivata(Mancato): class Schivata(Mancato):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Schivata' self.name = "Schivata"
self.icon = '🙅‍♂️' self.icon = "🙅‍♂️"
# self.desc += " e poi pesca una carta" # self.desc += " e poi pesca una carta"
# self.desc_eng += " and then draw a card." # self.desc_eng += " and then draw a card."
self.alt_text = "😅 | 🎴" self.alt_text = "😅 | 🎴"
@ -46,39 +50,46 @@ class Schivata(Mancato):
player.game.deck.draw(True, player=player) player.game.deck.draw(True, player=player)
player.notify_self() player.notify_self()
class RagTime(Panico): class RagTime(Panico):
def __init__(self, suit, number): def __init__(self, suit, number):
Card.__init__(self, suit, 'Rag Time', number) Card.__init__(self, suit, "Rag Time", number)
self.icon = '🎹' self.icon = "🎹"
# self.desc = "Ruba 1 carta da un giocatore a prescindere dalla distanza" # self.desc = "Ruba 1 carta da un giocatore a prescindere dalla distanza"
# self.desc_eng = "Steal a card from another player at any distance" # self.desc_eng = "Steal a card from another player at any distance"
self.need_target = True self.need_target = True
self.need_with = True self.need_with = True
self.alt_text = '2🃏 | 👤😱' self.alt_text = "2🃏 | 👤😱"
def play_card(self, player, against, _with): def play_card(self, player, against, _with):
if against is not None and _with is not None: if against is not None and _with is not None:
player.game.deck.scrap(_with) player.game.deck.scrap(_with)
super().play_card(player, against=against) super().play_card(player, against=against, _with=_with)
return True return True
return False return False
class Rissa(CatBalou): class Rissa(CatBalou):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Rissa' self.name = "Rissa"
self.icon = '🥊' self.icon = "🥊"
# self.desc = "Fai scartare una carta a tutti gli altri giocatori, scegli a caso dalla mano, oppure fra quelle che hanno in gioco" # self.desc = "Fai scartare una carta a tutti gli altri giocatori, scegli a caso dalla mano, oppure fra quelle che hanno in gioco"
# self.desc_eng = "Choose a card to discard from the hand/equipment of all the other players" # self.desc_eng = "Choose a card to discard from the hand/equipment of all the other players"
self.need_with = True self.need_with = True
self.need_target = False self.need_target = False
self.alt_text = '2🃏 | 👤💃' self.alt_text = "2🃏 | 👤💃"
def play_card(self, player, against, _with): def play_card(self, player, against, _with):
if _with is not None: if _with is not None:
if not any((p != player and (len(p.hand)+len(p.equipment)) > 0 for p in player.game.players)): if not any(
(
p != player and (len(p.hand) + len(p.equipment)) > 0
for p in player.game.players
)
):
return False return False
#se sono qui vuol dire che ci sono giocatori con carte in mano oltre a me # se sono qui vuol dire che ci sono giocatori con carte in mano oltre a me
player.rissa_targets = [] player.rissa_targets = []
target = player.game.get_player_named(player.name, next=True) target = player.game.get_player_named(player.name, next=True)
while target != player: while target != player:
@ -86,35 +97,43 @@ class Rissa(CatBalou):
player.rissa_targets.append(target) player.rissa_targets.append(target)
target = player.game.get_player_named(target.name, next=True) target = player.game.get_player_named(target.name, next=True)
player.game.deck.scrap(_with) player.game.deck.scrap(_with)
player.event_type = 'rissa' player.event_type = "rissa"
print(f'rissa targets: {player.rissa_targets}') print(f"rissa targets: {player.rissa_targets}")
super().play_card(player, against=player.rissa_targets.pop(0).name) super().play_card(
G.sio.emit('chat_message', room=player.game.name, data=f'_play_card|{player.name}|{self.name}') player, against=player.rissa_targets.pop(0).name, _with=_with
)
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card|{player.name}|{self.name}",
)
return True return True
return False return False
class SpringField(Card): class SpringField(Card):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, 'Springfield', number) super().__init__(suit, "Springfield", number)
self.icon = '🌵' self.icon = "🌵"
# self.desc = "Spara a un giocatore a prescindere dalla distanza" # self.desc = "Spara a un giocatore a prescindere dalla distanza"
# self.desc_eng = "Shoot a player at any distance" # self.desc_eng = "Shoot a player at any distance"
self.need_target = True self.need_target = True
self.need_with = True self.need_with = True
self.alt_text = '2🃏 | 👤💥' self.alt_text = "2🃏 | 👤💥"
def play_card(self, player, against, _with=None): def play_card(self, player, against, _with=None):
if against is not None and _with is not None: if against is not None and _with is not None:
player.game.deck.scrap(_with) player.game.deck.scrap(_with)
super().play_card(player, against=against) super().play_card(player, against=against, _with=_with)
player.game.attack(player, against, card_name=self.name) player.game.attack(player, against, card_name=self.name)
return True return True
return False return False
class Tequila(Card): class Tequila(Card):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, 'Tequila', number) super().__init__(suit, "Tequila", number)
self.icon = '🍹' self.icon = "🍹"
# self.desc = "Fai recuperare 1 vita a un giocatore a tua scelta, anche te stesso" # self.desc = "Fai recuperare 1 vita a un giocatore a tua scelta, anche te stesso"
# self.desc_eng = "Heal 1 HP to a player of your choice (can be you)" # self.desc_eng = "Heal 1 HP to a player of your choice (can be you)"
self.need_target = True self.need_target = True
@ -124,36 +143,45 @@ class Tequila(Card):
def play_card(self, player, against, _with=None): def play_card(self, player, against, _with=None):
if against is not None and _with is not None: if against is not None and _with is not None:
G.sio.emit('chat_message', room=player.game.name, data=f'_play_card_for|{player.name}|{self.name}|{against}') G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_for|{player.name}|{self.name}|{against}",
)
player.game.deck.scrap(_with) player.game.deck.scrap(_with)
player.game.get_player_named(against).lives = min(player.game.get_player_named(against).lives+1, player.game.get_player_named(against).max_lives) player.game.get_player_named(against).lives = min(
player.game.get_player_named(against).lives + 1,
player.game.get_player_named(against).max_lives,
)
player.game.get_player_named(against).notify_self() player.game.get_player_named(against).notify_self()
return True return True
return False return False
class Whisky(Card): class Whisky(Card):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, 'Whisky', number) super().__init__(suit, "Whisky", number)
self.icon = '🥃' self.icon = "🥃"
# self.desc = "Gioca questa carta per recuperare fino a 2 punti vita" # self.desc = "Gioca questa carta per recuperare fino a 2 punti vita"
# self.desc_eng = "Heal 2 HP" # self.desc_eng = "Heal 2 HP"
self.need_with = True self.need_with = True
self.alt_text = '2🃏 | 🍺🍺' self.alt_text = "2🃏 | 🍺🍺"
def play_card(self, player, against, _with=None): def play_card(self, player, against, _with=None):
if _with is not None: if _with is not None:
super().play_card(player, against=against) super().play_card(player, against=against, _with=_with)
player.game.deck.scrap(_with) player.game.deck.scrap(_with)
player.lives = min(player.lives+2, player.max_lives) player.lives = min(player.lives + 2, player.max_lives)
player.notify_self() player.notify_self()
return True return True
return False return False
class Bibbia(Schivata): class Bibbia(Schivata):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Bibbia' self.name = "Bibbia"
self.icon = '📖' self.icon = "📖"
self.usable_next_turn = True self.usable_next_turn = True
self.can_be_used_now = False self.can_be_used_now = False
@ -162,18 +190,26 @@ class Bibbia(Schivata):
pass pass
return False return False
else: else:
if not self.is_duplicate_card(player) and not player.game.check_event(ce.IlGiudice): if not self.is_duplicate_card(player) and not player.game.check_event(
ce.IlGiudice
):
self.reset_card() self.reset_card()
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_green|{player.name}|{self.name}",
)
player.equipment.append(self) player.equipment.append(self)
return True return True
else: else:
return False return False
class Cappello(Mancato): class Cappello(Mancato):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Cappello' self.name = "Cappello"
self.icon = '🧢' self.icon = "🧢"
self.usable_next_turn = True self.usable_next_turn = True
self.can_be_used_now = False self.can_be_used_now = False
self.alt_text = "😅" self.alt_text = "😅"
@ -184,30 +220,40 @@ class Cappello(Mancato):
return False return False
else: else:
self.reset_card() self.reset_card()
if not self.is_duplicate_card(player) and not player.game.check_event(ce.IlGiudice): if not self.is_duplicate_card(player) and not player.game.check_event(
ce.IlGiudice
):
self.reset_card() self.reset_card()
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_green|{player.name}|{self.name}",
)
player.equipment.append(self) player.equipment.append(self)
return True return True
else: else:
return False return False
class PlaccaDiFerro(Cappello): class PlaccaDiFerro(Cappello):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Placca Di Ferro' self.name = "Placca Di Ferro"
self.icon = '🛡' self.icon = "🛡"
class Sombrero(Cappello): class Sombrero(Cappello):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Sombrero' self.name = "Sombrero"
self.icon = '👒' self.icon = "👒"
class Pugnale(Pugno): class Pugnale(Pugno):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Pugnale' self.name = "Pugnale"
self.icon = '🗡' self.icon = "🗡"
self.usable_next_turn = True self.usable_next_turn = True
self.can_be_used_now = False self.can_be_used_now = False
@ -216,19 +262,27 @@ class Pugnale(Pugno):
return super().play_card(player, against=against) return super().play_card(player, against=against)
else: else:
self.reset_card() self.reset_card()
if not self.is_duplicate_card(player) and not player.game.check_event(ce.IlGiudice): if not self.is_duplicate_card(player) and not player.game.check_event(
ce.IlGiudice
):
self.reset_card() self.reset_card()
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_green|{player.name}|{self.name}",
)
player.equipment.append(self) player.equipment.append(self)
return True return True
else: else:
return False return False
class Derringer(Pugnale): class Derringer(Pugnale):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Derringer' self.name = "Derringer"
self.icon = '🚬' self.icon = "🚬"
self.alt_text += ' 🎴' self.alt_text += " 🎴"
# self.desc += ' e poi pesca una carta' # self.desc += ' e poi pesca una carta'
# self.desc_eng += ' and then draw a card.' # self.desc_eng += ' and then draw a card.'
@ -237,8 +291,15 @@ class Derringer(Pugnale):
player.game.deck.draw(True, player=player) player.game.deck.draw(True, player=player)
return super().play_card(player, against=against) return super().play_card(player, against=against)
else: else:
if not self.is_duplicate_card(player) and not player.game.check_event(ce.IlGiudice): if not self.is_duplicate_card(player) and not player.game.check_event(
ce.IlGiudice
):
self.reset_card() self.reset_card()
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_green|{player.name}|{self.name}",
)
player.equipment.append(self) player.equipment.append(self)
return True return True
else: else:
@ -248,10 +309,11 @@ class Derringer(Pugnale):
player.game.deck.draw(True, player=player) player.game.deck.draw(True, player=player)
player.notify_self() player.notify_self()
class Borraccia(Card): class Borraccia(Card):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, 'Borraccia', number) super().__init__(suit, "Borraccia", number)
self.icon = '🍼' self.icon = "🍼"
# self.desc = 'Recupera 1 vita' # self.desc = 'Recupera 1 vita'
# self.desc_eng = 'Regain 1 HP' # self.desc_eng = 'Regain 1 HP'
self.alt_text = "🍺" self.alt_text = "🍺"
@ -261,22 +323,30 @@ class Borraccia(Card):
def play_card(self, player, against, _with=None): def play_card(self, player, against, _with=None):
if self.can_be_used_now: if self.can_be_used_now:
super().play_card(player, against) super().play_card(player, against)
player.lives = min(player.lives+1, player.max_lives) player.lives = min(player.lives + 1, player.max_lives)
player.notify_self() player.notify_self()
return True return True
else: else:
if not self.is_duplicate_card(player) and not player.game.check_event(ce.IlGiudice): if not self.is_duplicate_card(player) and not player.game.check_event(
ce.IlGiudice
):
self.reset_card() self.reset_card()
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_green|{player.name}|{self.name}",
)
player.equipment.append(self) player.equipment.append(self)
return True return True
else: else:
return False return False
class PonyExpress(WellsFargo): class PonyExpress(WellsFargo):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Pony Express' self.name = "Pony Express"
self.icon = '🦄' self.icon = "🦄"
self.alt_text = "🎴🎴🎴" self.alt_text = "🎴🎴🎴"
self.usable_next_turn = True self.usable_next_turn = True
self.can_be_used_now = False self.can_be_used_now = False
@ -285,18 +355,26 @@ class PonyExpress(WellsFargo):
if self.can_be_used_now: if self.can_be_used_now:
return super().play_card(player, against) return super().play_card(player, against)
else: else:
if not self.is_duplicate_card(player) and not player.game.check_event(ce.IlGiudice): if not self.is_duplicate_card(player) and not player.game.check_event(
ce.IlGiudice
):
self.reset_card() self.reset_card()
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_green|{player.name}|{self.name}",
)
player.equipment.append(self) player.equipment.append(self)
return True return True
else: else:
return False return False
class Howitzer(Gatling): class Howitzer(Gatling):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Howitzer' self.name = "Howitzer"
self.icon = '📡' self.icon = "📡"
self.alt_text = "👥💥" self.alt_text = "👥💥"
self.usable_next_turn = True self.usable_next_turn = True
self.can_be_used_now = False self.can_be_used_now = False
@ -305,13 +383,21 @@ class Howitzer(Gatling):
if self.can_be_used_now: if self.can_be_used_now:
return super().play_card(player, against) return super().play_card(player, against)
else: else:
if not self.is_duplicate_card(player) and not player.game.check_event(ce.IlGiudice): if not self.is_duplicate_card(player) and not player.game.check_event(
ce.IlGiudice
):
self.reset_card() self.reset_card()
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_green|{player.name}|{self.name}",
)
player.equipment.append(self) player.equipment.append(self)
return True return True
else: else:
return False return False
class CanCan(CatBalou): class CanCan(CatBalou):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
@ -325,16 +411,24 @@ class CanCan(CatBalou):
if self.can_be_used_now: if self.can_be_used_now:
return super().play_card(player, against) return super().play_card(player, against)
else: else:
if not self.is_duplicate_card(player) and not player.game.check_event(ce.IlGiudice): if not self.is_duplicate_card(player) and not player.game.check_event(
ce.IlGiudice
):
self.reset_card() self.reset_card()
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_green|{player.name}|{self.name}",
)
player.equipment.append(self) player.equipment.append(self)
return True return True
else: else:
return False return False
class Conestoga(Panico): class Conestoga(Panico):
def __init__(self, suit, number): def __init__(self, suit, number):
Card.__init__(self, suit, 'Conestoga', number) Card.__init__(self, suit, "Conestoga", number)
self.icon = "🏕" self.icon = "🏕"
# self.desc = "Ruba 1 carta da un giocatore a prescindere dalla distanza" # self.desc = "Ruba 1 carta da un giocatore a prescindere dalla distanza"
# self.desc_eng = "Steal a card from another player at any distance" # self.desc_eng = "Steal a card from another player at any distance"
@ -347,18 +441,26 @@ class Conestoga(Panico):
if self.can_be_used_now: if self.can_be_used_now:
return super().play_card(player, against) return super().play_card(player, against)
else: else:
if not self.is_duplicate_card(player) and not player.game.check_event(ce.IlGiudice): if not self.is_duplicate_card(player) and not player.game.check_event(
ce.IlGiudice
):
self.reset_card() self.reset_card()
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_green|{player.name}|{self.name}",
)
player.equipment.append(self) player.equipment.append(self)
return True return True
else: else:
return False return False
class Pepperbox(Bang): class Pepperbox(Bang):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
self.name = 'Pepperbox' self.name = "Pepperbox"
self.icon = '🌶' self.icon = "🌶"
self.alt_text = "💥" self.alt_text = "💥"
self.usable_next_turn = True self.usable_next_turn = True
self.can_be_used_now = False self.can_be_used_now = False
@ -371,17 +473,25 @@ class Pepperbox(Bang):
return True return True
return False return False
else: else:
if not self.is_duplicate_card(player) and not player.game.check_event(ce.IlGiudice): if not self.is_duplicate_card(player) and not player.game.check_event(
ce.IlGiudice
):
self.reset_card() self.reset_card()
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_green|{player.name}|{self.name}",
)
player.equipment.append(self) player.equipment.append(self)
return True return True
else: else:
return False return False
class FucileDaCaccia(Card): class FucileDaCaccia(Card):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, 'Fucile Da Caccia', number) super().__init__(suit, "Fucile Da Caccia", number)
self.icon = '🌂' self.icon = "🌂"
# self.desc = "Spara a un giocatore a prescindere dalla distanza" # self.desc = "Spara a un giocatore a prescindere dalla distanza"
self.alt_text = "👤💥" self.alt_text = "👤💥"
self.need_target = True self.need_target = True
@ -396,58 +506,66 @@ class FucileDaCaccia(Card):
return True return True
return False return False
else: else:
if not self.is_duplicate_card(player) and not player.game.check_event(ce.IlGiudice): if not self.is_duplicate_card(player) and not player.game.check_event(
ce.IlGiudice
):
self.reset_card() self.reset_card()
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_green|{player.name}|{self.name}",
)
player.equipment.append(self) player.equipment.append(self)
return True return True
else: else:
return False return False
# pylint: disable=function-redefined # pylint: disable=function-redefined
def get_starting_deck() -> List[Card]: def get_starting_deck() -> List[Card]:
cards = [ cards = [
Barile(Suit.CLUBS, 'A'), Barile(Suit.CLUBS, "A"),
Binocolo(Suit.DIAMONDS, 10), Binocolo(Suit.DIAMONDS, 10),
Dinamite(Suit.CLUBS, 10), Dinamite(Suit.CLUBS, 10),
Mustang(Suit.HEARTS, 5), Mustang(Suit.HEARTS, 5),
Remington(Suit.DIAMONDS, 6), Remington(Suit.DIAMONDS, 6),
RevCarabine(Suit.SPADES, 5), RevCarabine(Suit.SPADES, 5),
Riparo(Suit.DIAMONDS, 'K'), Riparo(Suit.DIAMONDS, "K"),
Bang(Suit.SPADES, 8), Bang(Suit.SPADES, 8),
Bang(Suit.CLUBS, 5), Bang(Suit.CLUBS, 5),
Bang(Suit.CLUBS, 6), Bang(Suit.CLUBS, 6),
Bang(Suit.CLUBS, 'K'), Bang(Suit.CLUBS, "K"),
Birra(Suit.HEARTS, 6), Birra(Suit.HEARTS, 6),
Birra(Suit.SPADES, 6), Birra(Suit.SPADES, 6),
CatBalou(Suit.CLUBS, 8), CatBalou(Suit.CLUBS, 8),
Emporio(Suit.SPADES, 'A'), Emporio(Suit.SPADES, "A"),
Indiani(Suit.DIAMONDS, 5), Indiani(Suit.DIAMONDS, 5),
Mancato(Suit.DIAMONDS, 8), Mancato(Suit.DIAMONDS, 8),
Panico(Suit.HEARTS, 'J'), Panico(Suit.HEARTS, "J"),
Pugno(Suit.SPADES, 10), Pugno(Suit.SPADES, 10),
RagTime(Suit.HEARTS, 9), RagTime(Suit.HEARTS, 9),
Rissa(Suit.SPADES, 'J'), Rissa(Suit.SPADES, "J"),
Schivata(Suit.DIAMONDS, 7), Schivata(Suit.DIAMONDS, 7),
Schivata(Suit.HEARTS, 'K'), Schivata(Suit.HEARTS, "K"),
SpringField(Suit.SPADES, 'K'), SpringField(Suit.SPADES, "K"),
Tequila(Suit.CLUBS, 9), Tequila(Suit.CLUBS, 9),
Whisky(Suit.HEARTS, 'Q'), Whisky(Suit.HEARTS, "Q"),
Bibbia(Suit.HEARTS, 10), Bibbia(Suit.HEARTS, 10),
Cappello(Suit.DIAMONDS, 'J'), Cappello(Suit.DIAMONDS, "J"),
PlaccaDiFerro(Suit.DIAMONDS, 'A'), PlaccaDiFerro(Suit.DIAMONDS, "A"),
PlaccaDiFerro(Suit.SPADES, 'Q'), PlaccaDiFerro(Suit.SPADES, "Q"),
Sombrero(Suit.CLUBS, 7), Sombrero(Suit.CLUBS, 7),
Pugnale(Suit.HEARTS, 8), Pugnale(Suit.HEARTS, 8),
Derringer(Suit.SPADES, 7), Derringer(Suit.SPADES, 7),
Borraccia(Suit.HEARTS, 7), Borraccia(Suit.HEARTS, 7),
CanCan(Suit.CLUBS, 'J'), CanCan(Suit.CLUBS, "J"),
Conestoga(Suit.DIAMONDS, 9), Conestoga(Suit.DIAMONDS, 9),
FucileDaCaccia(Suit.CLUBS, 'Q'), FucileDaCaccia(Suit.CLUBS, "Q"),
PonyExpress(Suit.DIAMONDS, 'Q'), PonyExpress(Suit.DIAMONDS, "Q"),
Pepperbox(Suit.HEARTS, 'A'), Pepperbox(Suit.HEARTS, "A"),
Howitzer(Suit.SPADES, 9), Howitzer(Suit.SPADES, 9),
] ]
for c in cards: for c in cards:
c.expansion_icon = '🐄️' c.expansion_icon = "🐄️"
c.expansion = 'dodge_city' c.expansion = "dodge_city"
return cards return cards

View File

@ -1,23 +1,26 @@
from typing import List from typing import List
from bang.characters import Character from bang.characters import Character
class DonBell(Character): class DonBell(Character):
def __init__(self): def __init__(self):
super().__init__("Don Bell", max_lives=4) super().__init__("Don Bell", max_lives=4)
# A fine turno estrae, ❤️ o ♦️ gioca di nuovo # A fine turno estrae, ❤️ o ♦️ gioca di nuovo
self.icon = '🔔️' self.icon = "🔔️"
class DutchWill(Character): class DutchWill(Character):
def __init__(self): def __init__(self):
super().__init__("Dutch Will", max_lives=4) super().__init__("Dutch Will", max_lives=4)
# Pesca 2 ne scarta 1 e prende 1 pepita # Pesca 2 ne scarta 1 e prende 1 pepita
self.icon = '🧐️' self.icon = "🧐️"
class JackyMurieta(Character): class JackyMurieta(Character):
def __init__(self): def __init__(self):
super().__init__("Jacky Murieta", max_lives=4) super().__init__("Jacky Murieta", max_lives=4)
# puo pagare 2 pepite per sparare 1 bang extra # puo pagare 2 pepite per sparare 1 bang extra
self.icon = '💆‍♂️️' self.icon = "💆‍♂️️"
def special(self, player, data): def special(self, player, data):
if super().special(player, data): if super().special(player, data):
@ -29,45 +32,55 @@ class JackyMurieta(Character):
return True return True
return False return False
class JoshMcCloud(Character): class JoshMcCloud(Character):
def __init__(self): def __init__(self):
super().__init__("Josh McCloud", max_lives=4) super().__init__("Josh McCloud", max_lives=4)
# puo pagare 2 pepite per pescare il primo equipaggiamento dalla pila gold rush # puo pagare 2 pepite per pescare il primo equipaggiamento dalla pila gold rush
self.icon = '⛅️' self.icon = "⛅️"
def special(self, player, data): def special(self, player, data):
if super().special(player, data): if super().special(player, data):
if player.gold_nuggets >= 2 and player.is_my_turn: if player.gold_nuggets >= 2 and player.is_my_turn:
player.gold_nuggets -= 2 player.gold_nuggets -= 2
card = player.game.deck.shop_deck.pop(0) card = player.game.deck.shop_deck.pop(0)
print(f'{player.name} ha comprato usando la abilità speciale {card.name}') print(
f"{player.name} ha comprato usando la abilità speciale {card.name}"
)
if card.play_card(player): if card.play_card(player):
player.game.deck.shop_deck.append(card) player.game.deck.shop_deck.append(card)
player.notify_self() player.notify_self()
return True return True
return False return False
class MadamYto(Character): class MadamYto(Character):
def __init__(self): def __init__(self):
super().__init__("Madam Yto", max_lives=4) super().__init__("Madam Yto", max_lives=4)
# quando viene giocata 1 birra pesca 1 carta # quando viene giocata 1 birra pesca 1 carta
self.icon = '💃️' self.icon = "💃️"
class PrettyLuzena(Character): class PrettyLuzena(Character):
def __init__(self): def __init__(self):
super().__init__("Pretty Luzena", max_lives=4) super().__init__("Pretty Luzena", max_lives=4)
# una volta per turno ha 1 sconto di 1 pepita sugli equipaggiamenti # una volta per turno ha 1 sconto di 1 pepita sugli equipaggiamenti
self.icon = '👛️' self.icon = "👛️"
class RaddieSnake(Character): class RaddieSnake(Character):
def __init__(self): def __init__(self):
super().__init__("Raddie Snake", max_lives=4) super().__init__("Raddie Snake", max_lives=4)
# può scartare 1 pepita per pescare 1 carta (2 volte per turno) # può scartare 1 pepita per pescare 1 carta (2 volte per turno)
self.icon = '🐍️' self.icon = "🐍️"
def special(self, player, data): def special(self, player, data):
if super().special(player, data): if super().special(player, data):
if player.gold_nuggets >= 1 and player.is_my_turn and player.special_use_count < 2: if (
player.gold_nuggets >= 1
and player.is_my_turn
and player.special_use_count < 2
):
player.gold_nuggets -= 1 player.gold_nuggets -= 1
player.special_use_count += 1 player.special_use_count += 1
player.game.deck.draw(True, player=player) player.game.deck.draw(True, player=player)
@ -75,11 +88,12 @@ class RaddieSnake(Character):
return True return True
return False return False
class SimeonPicos(Character): class SimeonPicos(Character):
def __init__(self): def __init__(self):
super().__init__("Simeon Picos", max_lives=4) super().__init__("Simeon Picos", max_lives=4)
# ottiene 1 pepita ogni volta che perde 1 punto vita # ottiene 1 pepita ogni volta che perde 1 punto vita
self.icon = '🥲' self.icon = "🥲"
def all_characters() -> List[Character]: def all_characters() -> List[Character]:
@ -94,6 +108,6 @@ def all_characters() -> List[Character]:
SimeonPicos(), SimeonPicos(),
] ]
for c in cards: for c in cards:
c.expansion_icon = '🤑️' c.expansion_icon = "🤑️"
c.expansion = 'gold_rush' c.expansion = "gold_rush"
return cards return cards

View File

@ -2481,6 +2481,11 @@ class Player:
gary_looter.notify_self() gary_looter.notify_self()
else: else:
self.game.deck.scrap(card, player=self) self.game.deck.scrap(card, player=self)
G.sio.emit(
"chat_message",
room=self.game.name,
data=f"_scrapped|{self.name}|{card.name}|{card.num_suit()}",
)
self.notify_self() self.notify_self()
def special(self, data): def special(self, data):

View File

@ -80,7 +80,10 @@ export default {
let desc_pos = -1 let desc_pos = -1
let params = msg.split('|') let params = msg.split('|')
let type = params.shift().substring(1) let type = params.shift().substring(1)
if (["flipped", "respond", "play_card", "purchase_card", "play_card_against", "play_card_for", "spilled_beer", "diligenza", "wellsfargo", "saloon", "special_calamity", "won", "choose_emporio", "died_role"].indexOf(type) !== -1) { if (["flipped", "scrapped", "respond", "play_card", "play_card_green", "play_card_with", "purchase_card", "play_card_against", "play_card_against_with", "play_card_for", "spilled_beer", "diligenza", "wellsfargo", "saloon", "special_calamity", "won", "choose_emporio", "died_role"].indexOf(type) !== -1) {
if (type.indexOf("_with") !== -1) {
params[params.length - 1] = this.$t(`cards.${params[params.length - 1]}.name`)
}
desc = this.$t(`cards.${params[1]}.desc`) desc = this.$t(`cards.${params[1]}.desc`)
desc_pos = 3 desc_pos = 3
params[1] = this.$t(`cards.${params[1]}.name`) params[1] = this.$t(`cards.${params[1]}.name`)

View File

@ -103,44 +103,48 @@
"chat": { "chat": {
"spectators": " | A spectator is watching the game | {n} spectators are watching the game", "spectators": " | A spectator is watching the game | {n} spectators are watching the game",
"chat": "Chat", "chat": "Chat",
"joined": ";{0}; joined the lobby", "joined": "👋 ;{0}; joined the lobby",
"died": ";{0}; died", "died": "☠️ ;{0}; died",
"died_role": ";{0}; was a ;{1};!", "died_role": "☠️ ;{0}; was a ;{1};!",
"won": ";{0}; won! Their role was ;{1};", "won": "🏆 ;{0}; won! Their role was ;{1};",
"choose_character": ";{0}; has ;{1}; as character, his special ability is: ;{2};!", "choose_character": ";{0}; has ;{1}; as character, his special ability is: ;{2};!",
"starting": "The game is starting!", "starting": "The game is starting!",
"sheriff": ";{0}; is the sheriff!", "sheriff": ";{0}; is the sheriff!",
"did_choose_character": ";{0}; did choose the character.", "did_choose_character": ";{0}; did choose the character.",
"turn": "It is the turn of ;{0};.", "turn": "It is the turn of ;{0};.",
"draw_from_scrap": ";{0}; did draw the first card from the scrap pile.", "draw_from_scrap": ";{0}; did draw the first card from the scrap pile.",
"draw_from_player": ";{0}; did draw the first card from the hand of ;{1};.", "draw_from_player": ";{0}; did draw the first card from the hand of ;{1};.",
"flipped": ";{0}; flipped a ;{1}; ;{2};.", "flipped": ";{0}; flipped a ;{1}; ;{2};.",
"explode": ";{0}; blew up the dynamite.", "scrapped": ";{0}; discarded a ;{1}; ;{2};.",
"explode": "💥 ;{0}; blew up the dynamite.",
"beer_save": ";{0}; used a beer to save his life.", "beer_save": ";{0}; used a beer to save his life.",
"get_nugget": ";{0}; got a gold nugget using a Beer.", "get_nugget": ";{0}; got a gold nugget using a Beer.",
"play_card": ";{0}; played ;{1};.", "play_card": ";{0}; played ;{1};.",
"play_card_green": ";{0}; put in game ;{1};.",
"play_card_with": ";{0}; played ;{1};, discarding ;{2};.",
"purchase_card": ";{0}; purchased ;{1};.", "purchase_card": ";{0}; purchased ;{1};.",
"play_card_against": ";{0}; played ;{1}; against ;{2};.", "play_card_against": ";{0}; played ;{1}; against ;{2};.",
"play_card_against_with": ";{0}; played ;{1}; against ;{2};, discarding ;{3};.",
"play_card_for": ";{0}; played ;{1}; for ;{2};.", "play_card_for": ";{0}; played ;{1}; for ;{2};.",
"spilled_beer": ";{0}; spilled a ;{1};.", "spilled_beer": ";{0}; spilled a ;{1};.",
"diligenza": ";{0}; played ;{1}; and draws 2 cards.", "diligenza": ";{0}; played ;{1}; and draws 2 cards.",
"wellsfargo": ";{0}; played ;{1}; and draws 3 cards.", "wellsfargo": ";{0}; played ;{1}; and draws 3 cards.",
"saloon": ";{0}; played ;{1}; and heals 1 HP to everyone alive.", "saloon": "🍻 ;{0}; played ;{1}; and heals 1 HP to everyone alive.",
"special_bart_cassidy": ";{0}; received a compensation because he was injured.", "special_bart_cassidy": ";{0}; received a compensation because he was injured.",
"special_el_gringo": ";{0}; stole a card from ;{1}; when he was was injured.", "special_el_gringo": ";{0}; stole a card from ;{1}; when he was was injured.",
"special_calamity": ";{0}; played ;{1}; as Bang! against ;{2};.", "special_calamity": ";{0}; played ;{1}; as Bang! against ;{2};.",
"allroles3": "In the game there are: ;{1}; ;{0};, ;{3}; ;{2};, ;{5}; ;{4};.", "allroles3": "In the game there are: ;{1}; ;{0};, ;{3}; ;{2};, ;{5}; ;{4};.",
"allroles4": "In the game there are: ;{1}; ;{0};, ;{3}; ;{2};, ;{5}; ;{4};, ;{7}; ;{6};.", "allroles4": "In the game there are: ;{1}; ;{0};, ;{3}; ;{2};, ;{5}; ;{4};, ;{7}; ;{6};.",
"guess": ";{0}; guesses ;{1};.", "guess": "🤔 ;{0}; guesses ;{1};.",
"guess_right": ";{0}; was right.", "guess_right": ";{0}; was right.",
"guess_wrong": ";{0}; was wrong.", "guess_wrong": ";{0}; was wrong.",
"fratelli_sangue": ";{0}; gave one of his lives to ;{1};.", "fratelli_sangue": ";{0}; gave one of his lives to ;{1};.",
"doctor_heal": ";{0}; was healed by the doctor.", "doctor_heal": ";{0}; was healed by the doctor.",
"respond": ";{0}; responded with ;{1};.", "respond": "↩️ ;{0}; responded with ;{1};.",
"change_username": ";{0}; is now ;{1};.", "change_username": "✏️ ;{0}; is now ;{1};.",
"lobby_reset": "Going back to lobby in ;{0}; seconds...", "lobby_reset": "Going back to lobby in ;{0}; seconds...",
"prison_free": ";{0}; got out of prison", "prison_free": "🆓 ;{0}; got out of prison",
"prison_turn": ";{0}; stayed in prison this turn", "prison_turn": "🔐 ;{0}; stayed in prison this turn",
"flip_event": "🎴 EVENT: ;{0}; 🎴", "flip_event": "🎴 EVENT: ;{0}; 🎴",
"choose_manette": ";{0}; committed to play only cards of suit ;{1}; in this turn.", "choose_manette": ";{0}; committed to play only cards of suit ;{1}; in this turn.",
"UnionPacific": ";{0}; played Union Pacific and draws 4 cards from the deck", "UnionPacific": ";{0}; played Union Pacific and draws 4 cards from the deck",
@ -148,8 +152,8 @@
"gold_rush_pay_discard": ";{0}; discarded ;{2}; from ;{1};.", "gold_rush_pay_discard": ";{0}; discarded ;{2}; from ;{1};.",
"choose_emporio": ";{0}; has chosen ;{1}; from General Store.", "choose_emporio": ";{0}; has chosen ;{1}; from General Store.",
"shotgun_scrap": "When the shotgun hit ;{0}; a card flew away from his hand (;{1};)", "shotgun_scrap": "When the shotgun hit ;{0}; a card flew away from his hand (;{1};)",
"taglia_reward": ";{1}; got a card from the bounty on ;{0};", "taglia_reward": "💰 ;{1}; got a card from the bounty on ;{0};",
"snake_bit": ";{0}; was bitten by the Rattle Snake." "snake_bit": "🐍 ;{0}; was bitten by the Rattle Snake."
}, },
"foc": { "foc": {
"leggedelwest": "He must play this card on this turn if possible." "leggedelwest": "He must play this card on this turn if possible."

View File

@ -103,44 +103,48 @@
"chat": { "chat": {
"spectators": " | Uno spettatore sta guardando la partita | {n} spettatori stanno guardando la partita", "spectators": " | Uno spettatore sta guardando la partita | {n} spettatori stanno guardando la partita",
"chat": "Chat", "chat": "Chat",
"joined": ";{0}; è entrato nella stanza", "joined": "👋 ;{0}; è entrato nella stanza",
"died": ";{0}; è morto", "died": "☠️ ;{0}; è morto",
"died_role": ";{0}; era ;{1};!", "died_role": "☠️ ;{0}; era ;{1};!",
"won": ";{0}; ha vinto! Il suo ruolo era ;{1};", "won": "🏆 ;{0}; ha vinto! Il suo ruolo era ;{1};",
"choose_character": ";{0}; ha come personaggio ;{1};, la sua abilità speciale è: ;{2};!", "choose_character": ";{0}; ha come personaggio ;{1};, la sua abilità speciale è: ;{2};!",
"starting": "La partita sta iniziando!", "starting": "La partita sta iniziando!",
"sheriff": ";{0}; è lo sceriffo!", "sheriff": ";{0}; è lo sceriffo!",
"did_choose_character": ";{0}; ha scelto il personaggio.", "did_choose_character": ";{0}; ha scelto il personaggio.",
"turn": "È il turno di ;{0};.", "turn": "È il turno di ;{0};.",
"draw_from_scrap": ";{0}; ha pescato la prima carta dalla pila delle carte scartate.", "draw_from_scrap": ";{0}; ha pescato la prima carta dalla pila delle carte scartate.",
"draw_from_player": ";{0}; ha pescato la prima carta dalla mano di ;{1};.", "draw_from_player": ";{0}; ha pescato la prima carta dalla mano di ;{1};.",
"flipped": ";{0}; ha estratto ;{1}; ;{2};.", "flipped": ";{0}; ha estratto ;{1}; ;{2};.",
"explode": ";{0}; ha fatto esplodere la dinamite.", "scrapped": ";{0}; ha scartato ;{1}; ;{2};.",
"explode": "💥 ;{0}; ha fatto esplodere la dinamite.",
"beer_save": ";{0}; ha usato una birra per recuperare una vita.", "beer_save": ";{0}; ha usato una birra per recuperare una vita.",
"get_nugget": ";{0}; ha ottenuto una pepita d'oro usando una Birra.", "get_nugget": ";{0}; ha ottenuto una pepita d'oro usando una Birra.",
"play_card": ";{0}; ha giocato ;{1};.", "play_card": ";{0}; ha giocato ;{1};.",
"play_card_green": ";{0}; ha messo in gioco ;{1};.",
"play_card_with": ";{0}; ha giocato ;{1};, scartando ;{2};.",
"purchase_card": ";{0}; ha comprato ;{1};.", "purchase_card": ";{0}; ha comprato ;{1};.",
"play_card_against": ";{0}; ha giocato ;{1}; contro ;{2};.", "play_card_against": ";{0}; ha giocato ;{1}; contro ;{2};.",
"play_card_against_with": ";{0}; ha giocato ;{1}; contro ;{2};, scartando ;{3};.",
"play_card_for": ";{0}; ha giocato ;{1}; per ;{2};.", "play_card_for": ";{0}; ha giocato ;{1}; per ;{2};.",
"spilled_beer": ";{0}; ha rovesciato una ;{1};.", "spilled_beer": ";{0}; ha rovesciato una ;{1};.",
"diligenza": ";{0}; ha giocato ;{1}; e ha pescato 2 carte.", "diligenza": ";{0}; ha giocato ;{1}; e ha pescato 2 carte.",
"wellsfargo": ";{0}; ha giocato ;{1}; e ha pescato 3 carte.", "wellsfargo": ";{0}; ha giocato ;{1}; e ha pescato 3 carte.",
"saloon": ";{0}; ha giocato ;{1}; e ha curato 1 punto vita a tutti.", "saloon": "🍻 ;{0}; ha giocato ;{1}; e ha curato 1 punto vita a tutti.",
"special_bart_cassidy": ";{0}; ha ricevuto un risarcimento perchè è stato ferito.", "special_bart_cassidy": ";{0}; ha ricevuto un risarcimento perchè è stato ferito.",
"special_el_gringo": ";{0}; rubato una carta a ;{1}; mentre veniva colpito.", "special_el_gringo": ";{0}; rubato una carta a ;{1}; mentre veniva colpito.",
"special_calamity": ";{0}; ha giocato ;{1}; come un Bang! contro ;{2};.", "special_calamity": ";{0}; ha giocato ;{1}; come un Bang! contro ;{2};.",
"allroles3": "Nella partita ci sono: ;{1}; ;{0};, ;{3}; ;{2}; e ;{5}; ;{4};.", "allroles3": "Nella partita ci sono: ;{1}; ;{0};, ;{3}; ;{2}; e ;{5}; ;{4};.",
"allroles4": "Nella partita ci sono: ;{1}; ;{0};, ;{3}; ;{2};, ;{5}; ;{4}; e ;{7}; ;{6};.", "allroles4": "Nella partita ci sono: ;{1}; ;{0};, ;{3}; ;{2};, ;{5}; ;{4}; e ;{7}; ;{6};.",
"guess": ";{0}; pensa sia ;{1};.", "guess": "🤔 ;{0}; pensa sia ;{1};.",
"guess_right": ";{0}; ha indovinato.", "guess_right": ";{0}; ha indovinato.",
"guess_wrong": ";{0}; ha sbagliato.", "guess_wrong": ";{0}; ha sbagliato.",
"fratelli_sangue": ";{0}; ha donato una delle sue vite a ;{1};.", "fratelli_sangue": ";{0}; ha donato una delle sue vite a ;{1};.",
"doctor_heal": ";{0}; è stato curato dal dottore.", "doctor_heal": ";{0}; è stato curato dal dottore.",
"respond": ";{0}; ha risposto con ;{1};.", "respond": "↩️ ;{0}; ha risposto con ;{1};.",
"change_username": ";{0}; ha cambiato nome in ;{1};.", "change_username": "✏️ ;{0}; ha cambiato nome in ;{1};.",
"lobby_reset": "Si ritorna alla stanza in ;{0}; secondi...", "lobby_reset": "Si ritorna alla stanza in ;{0}; secondi...",
"prison_free": ";{0}; è uscito di prigione", "prison_free": "🆓 ;{0}; è uscito di prigione",
"prison_turn": ";{0}; rimane in prigione questo turno", "prison_turn": "🔐 ;{0}; rimane in prigione questo turno",
"flip_event": "🎴 EVENTO: ;{0}; 🎴", "flip_event": "🎴 EVENTO: ;{0}; 🎴",
"choose_manette": ";{0}; si è impegnato ad usare solo carte di seme ;{1}; in questo turno.", "choose_manette": ";{0}; si è impegnato ad usare solo carte di seme ;{1}; in questo turno.",
"UnionPacific": ";{0}; ha giocato Union Pacific e ha pescato 4 carte.", "UnionPacific": ";{0}; ha giocato Union Pacific e ha pescato 4 carte.",
@ -148,8 +152,8 @@
"gold_rush_pay_discard": ";{0}; ha fatto scartare ;{2}; a ;{1};.", "gold_rush_pay_discard": ";{0}; ha fatto scartare ;{2}; a ;{1};.",
"choose_emporio": ";{0}; ha scelto ;{1}; da Emporio.", "choose_emporio": ";{0}; ha scelto ;{1}; da Emporio.",
"shotgun_scrap": "Quando lo shotgun ha colpito ;{0}; gli ha tolto una carta (;{1};)", "shotgun_scrap": "Quando lo shotgun ha colpito ;{0}; gli ha tolto una carta (;{1};)",
"taglia_reward": ";{1}; ha ottenuto ricompensa dalla taglia su ;{0};", "taglia_reward": "💰 ;{1}; ha ottenuto ricompensa dalla taglia su ;{0};",
"snake_bit": ";{0}; è stato morso dal Serpente a Sonagli." "snake_bit": "🐍 ;{0}; è stato morso dal Serpente a Sonagli."
}, },
"foc": { "foc": {
"leggedelwest": "Ed è obbligato a usarla nel suo turno, se possibile" "leggedelwest": "Ed è obbligato a usarla nel suo turno, se possibile"