fix rissa and dark mode
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b2a0c108d0
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674d284ab1
@ -69,9 +69,12 @@ class Rissa(CatBalou):
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def play_card(self, player, against, _with):
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if _with != None:
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players_with_cards = [p.name for p in player.game.players if p != player and (len(p.hand)+len(p.equipment)) > 0]
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if len(players_with_cards) == 0:
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return False
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player.game.deck.scrap(_with)
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player.event_type = 'rissa'
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super().play_card(player, against=[p.name for p in player.game.players if p != player and (len(p.hand)+len(p.equipment)) > 0][0])
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super().play_card(player, against=players_with_cards[0])
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player.sio.emit('chat_message', room=player.game.name, data=f'{player.name} ha giocato {self.name}')
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return True
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return False
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@ -295,10 +295,9 @@ class Player:
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self.choose_action = ''
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self.pending_action = PendingAction.PLAY
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else:
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while len(self.game.players[self.game.players_map[self.target_p]+1].hand) + len(self.game.players[self.game.players_map[self.target_p]+1].equipment) == 0:
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self.target_p = self.game.players[self.game.players_map[self.target_p]+1].name
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while self.target_p == self.name or len(self.game.players[self.game.players_map[self.target_p]].hand) + len(self.game.players[self.game.players_map[self.target_p]].equipment) == 0:
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self.target_p = self.game.players[self.game.players_map[self.target_p]+1].name
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if self.target_p == self.name:
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self.target_p = self.game.players[self.game.players_map[self.target_p]+1].name
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self.notify_self()
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# specifico per personaggio
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elif self.is_drawing and isinstance(self.character, chars.KitCarlson):
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@ -131,5 +131,9 @@ export default {
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0 0 0 6pt #181a1b,
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0 0 5pt 6pt #aaa;
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}
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.card.usable-next-turn {
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box-shadow:
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0 0 0 3pt rgb(192,192,117), 0 0 0 6pt #181a1b, 0 0 5pt 6pt #aaa
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}
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}
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</style>
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