fix setaccio
This commit is contained in:
parent
c043c2036f
commit
70a2c0609a
@ -185,9 +185,10 @@ class Setaccio(ShopCard):
|
||||
if not self.can_be_used_now:
|
||||
return super().play_card(player, against, _with)
|
||||
else:
|
||||
if player.gold_nuggets >= 1:
|
||||
if player.gold_nuggets >= 1 and player.setaccio_count < 2:
|
||||
player.sio.emit('chat_message', room=player.game.name, data=f'_play_card|{player.name}|{self.name}')
|
||||
player.gold_nuggets -= 1
|
||||
player.setaccio_count += 1
|
||||
player.hand.append(player.game.deck.draw(True))
|
||||
player.notify_self()
|
||||
return True
|
||||
|
@ -81,6 +81,7 @@ class Player:
|
||||
self.gold_nuggets = 0
|
||||
self.gold_rush_equipment: List[grc.ShopCard] = []
|
||||
self.was_player = False
|
||||
self.setaccio_count = 0
|
||||
|
||||
def join_game(self, game):
|
||||
self.game = game
|
||||
@ -356,6 +357,7 @@ class Player:
|
||||
if (self.lives == 0 or self.is_dead) and not self.is_ghost:
|
||||
return self.end_turn(forced=True)
|
||||
self.scrapped_cards = 0
|
||||
self.setaccio_count = 0
|
||||
self.can_play_ranch = True
|
||||
self.is_playing_ranch = False
|
||||
self.can_play_vendetta = can_play_vendetta
|
||||
@ -608,7 +610,7 @@ class Player:
|
||||
return
|
||||
elif len(self.hand) + len(self.equipment) <= hand_index < len(self.hand) + len(self.equipment) + len(self.gold_rush_equipment) and len(self.gold_rush_equipment):
|
||||
print('which is a gold rush black card')
|
||||
card: grc.ShopCard = self.gold_rush_equipment[hand_index - len(self.hand) + len(self.equipment)]
|
||||
card: grc.ShopCard = self.gold_rush_equipment[hand_index - len(self.hand) - len(self.equipment)]
|
||||
return card.play_card(self)
|
||||
card: cs.Card = self.hand.pop(hand_index) if hand_index < len(self.hand) else self.equipment.pop(hand_index-len(self.hand))
|
||||
withCard: cs.Card = None
|
||||
|
Loading…
Reference in New Issue
Block a user