Merge remote-tracking branch 'origin/main' into main
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commit
7c34761f65
@ -330,7 +330,7 @@ class Player:
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if self.game.check_event(ce.FratelliDiSangue) and self.lives > 1 and not self.is_giving_life and len([p for p in self.game.get_alive_players() if p != self and p.lives < p.max_lives]):
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self.available_cards = [{
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'name': p.name,
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if p['is_sheriff'] else '🤠',
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'noDesc': True
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} for p in self.game.get_alive_players() if p != self and p.lives < p.max_lives]
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@ -369,7 +369,7 @@ class Player:
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elif self.is_my_turn and self.pending_action == PendingAction.PLAY and pile == 'event' and self.game.check_event(ce.Rimbalzo) and len([c for c in self.hand if c.name == cs.Bang(0,0).name]) > 0:
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self.available_cards = [{
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'name': p.name,
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if p['is_sheriff'] else '🤠',
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'noDesc': True
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} for p in self.game.get_alive_players() if len(p.equipment) > 0 and p != self]
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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