fix doc holyday
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0e9c8ad028
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@ -973,7 +973,7 @@ class Player:
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self.notify_self()
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def holyday_special(self, data):
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if self.character.check(self.game, chd.DocHolyday) and self.special_use_count < 1:
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if self.character.check(self.game, chd.DocHolyday) and self.special_use_count < 1 and self.pending_action == PendingAction.PLAY:
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self.special_use_count += 1
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cards = sorted(data['cards'], reverse=True)
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for c in cards:
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@ -24,7 +24,7 @@
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<button class="btn" v-if="is_my_turn && character.name === 'Sid Ketchum' && lives < max_lives && hand.length > 1" @click="sidWantsScrapForHealth=true">{{$t('special_ability')}}</button>
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<button class="btn" v-if="is_my_turn && character.name === 'Chuck Wengam' && lives > 1" @click="chuckSpecial">{{$t('special_ability')}}</button>
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<button class="btn" v-if="is_my_turn && character.name === 'José Delgado' && special_use_count < 2 && hand.filter(x => x.is_equipment).length > 0" @click="joseScrap=true">{{$t('special_ability')}}</button>
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<button class="btn" v-if="is_my_turn && character.name === 'Doc Holyday' && special_use_count < 1 && hand.length > 1" @click="holydayScrap=true">{{$t('special_ability')}}</button>
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<button class="btn" v-if="is_my_turn && character.name === 'Doc Holyday' && special_use_count < 1 && hand.length > 1 && pending_action == 2" @click="holydayScrap=true">{{$t('special_ability')}}</button>
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</div>
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<div v-if="lives > 0 || is_ghost" style="position:relative">
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<span id="hand_text">{{$t('hand')}}</span>
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@ -307,7 +307,7 @@ export default {
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},
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holydayScrapBang(other) {
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this.$socket.emit('holyday_special', {
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cards : [this.hand.indexOf(this.scrapHand[0]), this.hand.indexOf(this.scrapHand[1])],
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cards : [this.scrapHand[0], this.scrapHand[1]],
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against: other.name
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})
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this.scrapHand = []
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