ricercato can target self
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4bb0ac2344
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7f81276052
@ -41,6 +41,7 @@ class Bicchierino(ShopCard):
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'name': p.name,
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'name': p.name,
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'icon': p.role.icon if(player.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'icon': p.role.icon if(player.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'is_character': True,
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'noDesc': True
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'noDesc': True
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} for p in player.game.get_alive_players()]
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} for p in player.game.get_alive_players()]
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player.choose_text = 'choose_bicchierino'
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player.choose_text = 'choose_bicchierino'
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@ -155,6 +156,7 @@ class Ricercato(ShopCard):
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def __init__(self):
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def __init__(self):
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super().__init__("Ricercato", 2, ShopCardKind.BLACK)
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super().__init__("Ricercato", 2, ShopCardKind.BLACK)
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self.icon = '🤠️'
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self.icon = '🤠️'
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self.can_target_self = True
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def play_card(self, player, against=None, _with=None):
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def play_card(self, player, against=None, _with=None):
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player.sio.emit('chat_message', room=player.game.name, data=f'_purchase_card|{player.name}|{self.name}')
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player.sio.emit('chat_message', room=player.game.name, data=f'_purchase_card|{player.name}|{self.name}')
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@ -162,8 +164,10 @@ class Ricercato(ShopCard):
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'name': p.name,
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'name': p.name,
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'icon': p.role.icon if(player.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'icon': p.role.icon if(player.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'is_character': True,
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'noDesc': True
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'noDesc': True
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} for p in player.game.get_alive_players() if p != player]
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} for p in player.game.get_alive_players() if p != player]
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player.available_cards.append({'name': player.name, 'number':0,'icon': 'you', 'is_character': True})
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player.choose_text = 'choose_ricercato'
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player.choose_text = 'choose_ricercato'
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player.pending_action = pl.PendingAction.CHOOSE
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player.pending_action = pl.PendingAction.CHOOSE
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player.notify_self()
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player.notify_self()
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@ -362,6 +362,7 @@ class Player:
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'name': p.name,
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'name': p.name,
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'is_character': True,
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'noDesc': True
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'noDesc': True
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} for p in self.game.get_alive_players() if p != self and p.lives < p.max_lives]
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} for p in self.game.get_alive_players() if p != self and p.lives < p.max_lives]
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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@ -390,6 +391,7 @@ class Player:
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'name': p['name'],
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'name': p['name'],
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'icon': p['role'].icon if(self.game.initial_players == 3) else '⭐️' if p['is_sheriff'] else '🤠',
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'icon': p['role'].icon if(self.game.initial_players == 3) else '⭐️' if p['is_sheriff'] else '🤠',
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'alt_text': ''.join(['❤️']*p['lives'])+''.join(['💀']*(p['max_lives']-p['lives'])),
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'alt_text': ''.join(['❤️']*p['lives'])+''.join(['💀']*(p['max_lives']-p['lives'])),
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'is_character': True,
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'desc': p['name']
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'desc': p['name']
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} for p in self.game.get_visible_players(self) if p['dist'] <= self.get_sight()]
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} for p in self.game.get_visible_players(self) if p['dist'] <= self.get_sight()]
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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@ -400,6 +402,7 @@ class Player:
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self.available_cards = [{
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self.available_cards = [{
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'name': p.name,
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'name': p.name,
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'is_character': True,
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'noDesc': True
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'noDesc': True
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} for p in self.game.get_alive_players() if len(p.equipment) > 0 and p != self]
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} for p in self.game.get_alive_players() if len(p.equipment) > 0 and p != self]
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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@ -1138,6 +1141,7 @@ class Player:
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self.available_cards = [{
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self.available_cards = [{
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'name': p.name,
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'name': p.name,
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'is_character': True,
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'alt_text': ''.join(['🎴️'] * len(p.gold_rush_equipment)),
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'alt_text': ''.join(['🎴️'] * len(p.gold_rush_equipment)),
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'noDesc': True
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'noDesc': True
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} for p in self.game.get_alive_players() if p != self and len([e for e in p.gold_rush_equipment if e.number + 1 <= self.gold_nuggets]) > 0]
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} for p in self.game.get_alive_players() if p != self and len([e for e in p.gold_rush_equipment if e.number + 1 <= self.gold_nuggets]) > 0]
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@ -1,7 +1,7 @@
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<template>
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<template>
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<div :class="{ card: true, equipment: card.is_equipment, character:card.is_character, back:card.is_back, 'usable-next-turn':card.usable_next_turn, 'must-be-used':card.must_be_used, 'gold-rush': card.expansion === 'gold_rush', 'brown':card.kind === 0, 'black':card.kind === 1,}">
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<div :class="{ card: true, equipment: card.is_equipment, character:card.is_character, back:card.is_back, 'usable-next-turn':card.usable_next_turn, 'must-be-used':card.must_be_used, 'gold-rush': card.expansion === 'gold_rush', 'brown':card.kind === 0, 'black':card.kind === 1,}">
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<h4>{{cardName}}</h4>
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<h4>{{cardName}}</h4>
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<div class="emoji">{{card.icon}}</div>
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<div class="emoji">{{emoji}}</div>
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<div class="alt_text">{{card.alt_text}}</div>
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<div class="alt_text">{{card.alt_text}}</div>
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<div class="suit">{{number}}{{suit}}</div>
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<div class="suit">{{number}}{{suit}}</div>
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<div class="expansion" v-if="card.expansion_icon">{{card.expansion_icon}}</div>
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<div class="expansion" v-if="card.expansion_icon">{{card.expansion_icon}}</div>
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@ -21,8 +21,14 @@ export default {
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if (!this.donotlocalize && this.$t(`cards.${this.card.name}.name`) !== `cards.${this.card.name}.name`) {
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if (!this.donotlocalize && this.$t(`cards.${this.card.name}.name`) !== `cards.${this.card.name}.name`) {
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return this.$t(`cards.${this.card.name}.name`)
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return this.$t(`cards.${this.card.name}.name`)
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}
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}
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if (this.card.name == "you") {
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return this.$t('you')
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}
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return this.card.name
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return this.card.name
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},
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},
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emoji(){
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return this.card.icon != "you" ? this.card.icon : this.$t('you')
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},
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suit() {
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suit() {
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if (this.card && !isNaN(this.card.suit)) {
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if (this.card && !isNaN(this.card.suit)) {
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let x = ['♦️','♣️','♥️','♠️']
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let x = ['♦️','♣️','♥️','♠️']
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@ -49,10 +49,10 @@ export default {
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//console.log(card)
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//console.log(card)
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if (card.noDesc || card.name == null || card.name == "PewPew!")
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if (card.noDesc || card.name == null || card.name == "PewPew!")
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this.desc = ""
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this.desc = ""
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else if (card.desc)
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this.desc = (this.$i18n.locale=='it'?card.desc:card.desc_eng)
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else if (card.is_character)
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else if (card.is_character)
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this.desc = card.name
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this.desc = card.name
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else if (card.desc)
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this.desc = (this.$i18n.locale=='it'?card.desc:card.desc_eng)
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else
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else
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this.desc = this.$t(`cards.${card.name}.desc`)
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this.desc = this.$t(`cards.${card.name}.desc`)
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}
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}
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@ -244,7 +244,6 @@ export default {
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name: this.name,
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name: this.name,
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number: 0,
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number: 0,
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icon: this.$t('you'),
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icon: this.$t('you'),
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desc: this.$t('you'),
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is_character: true,
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is_character: true,
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})
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})
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}
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}
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