fix gold rush discard
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bdd38efcdc
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@ -1136,7 +1136,7 @@ class Player:
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'alt_text': ''.join(['🎴️'] * len(p.gold_rush_equipment)),
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'alt_text': ''.join(['🎴️'] * len(p.gold_rush_equipment)),
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'noDesc': True
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'noDesc': True
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} for p in self.game.get_alive_players() if p != self and len([e for e in p.gold_rush_equipment if e.number <= self.gold_nuggets + 1]) > 0]
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} for p in self.game.get_alive_players() if p != self and len([e for e in p.gold_rush_equipment if e.number + 1 <= self.gold_nuggets]) > 0]
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.choose_text = 'gold_rush_discard'
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self.choose_text = 'gold_rush_discard'
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self.pending_action = PendingAction.CHOOSE
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self.pending_action = PendingAction.CHOOSE
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