fun and debug stuff
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2b3928cffa
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88f452df8f
@ -171,18 +171,42 @@ def chat_message(sid, msg):
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elif '/suicide' in msg and ses.game.started and ses.lives > 0:
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ses.lives = 0
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ses.notify_self()
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elif '/notify' in msg and ses.game.started:
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cmd = msg.split()
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if len(cmd) == 3:
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if cmd[1] in ses.game.players_map:
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ses.game.get_player_named(cmd[1]).notify_card(ses, {
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'name': cmd[2],
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'icon': '🚨',
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'suit': 4,
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'number': cmd[2]
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})
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else:
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sio.emit('chat_message', room=sid, data={'color': f'','text':f'{msg} bad format'})
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elif '/debug_show_cards' in msg and ses.game.started:
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cmd = msg.split()
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if len(cmd) == 2:
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if cmd[1] in ses.game.players_map:
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sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} is in debug mode and is looking at {cmd[1]} hand'})
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for c in ses.game.get_player_named(cmd[1]).hand:
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ses.notify_card(ses, c)
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eventlet.sleep(0.3)
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else:
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sio.emit('chat_message', room=sid, data={'color': f'','text':f'{msg} bad format'})
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elif '/togglecomp' in msg and ses.game:
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ses.game.toggle_competitive()
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elif '/togglebot' in msg and ses.game:
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ses.game.toggle_disconnect_bot()
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elif '/cancelgame' in msg and ses.game.started:
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ses.game.reset()
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elif '/startgame' in msg and not ses.game.started:
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ses.game.start_game()
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elif '/gameinfo' in msg:
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sio.emit('chat_message', room=sid, data={'color': f'#black','text':f'info: {ses.game.__dict__}'})
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sio.emit('chat_message', room=sid, data={'color': f'','text':f'info: {ses.game.__dict__}'})
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elif '/meinfo' in msg:
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sio.emit('chat_message', room=sid, data={'color': f'#black','text':f'info: {ses.__dict__}'})
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sio.emit('chat_message', room=sid, data={'color': f'','text':f'info: {ses.__dict__}'})
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else:
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sio.emit('chat_message', room=sid, data={'color': f'#black','text':f'{msg} COMMAND NOT FOUND'})
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sio.emit('chat_message', room=sid, data={'color': f'','text':f'{msg} COMMAND NOT FOUND'})
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else:
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color = sid.encode('utf-8').hex()[-3:]
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sio.emit('chat_message', room=ses.game.name, data={'color': f'#{color}','text':f'[{ses.name}]: {msg}'})
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@ -121,6 +121,8 @@ class Game:
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elif len(self.players) >= 4:
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available_roles = [roles.Sheriff(), roles.Renegade(), roles.Outlaw(), roles.Outlaw(), roles.Vice(), roles.Outlaw(), roles.Vice(), roles.Renegade(), roles.Outlaw(), roles.Vice(), roles.Outlaw()]
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available_roles = available_roles[:len(self.players)]
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else:
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available_roles = [roles.Renegade(), roles.Renegade()]
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random.shuffle(available_roles)
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for i in range(len(self.players)):
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self.players[i].set_role(available_roles[i])
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@ -117,9 +117,13 @@ class Player:
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self.set_character(available[randrange(0, len(available))].name)
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def notify_card(self, player, card):
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try:
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card = card.__dict__
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except:
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pass
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mess = {
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'player': player.name,
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'card': card.__dict__
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'card': card
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}
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print('notifying card')
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self.sio.emit('notify_card', room=self.sid, data=mess)
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