balance update
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24ff63d4c2
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@ -662,6 +662,15 @@ class Player:
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elif pickable_cards == 0:
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self.lives -= 1
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G.sio.emit('chat_message', room=self.game.name, data=f'_snake_bit|{self.name}')
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if self.character.check(self.game, chars.BartCassidy):
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G.sio.emit('chat_message', room=self.game.name, data=f'_special_bart_cassidy|{self.name}')
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self.hand.append(self.game.deck.draw(True))
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if any((isinstance(c, grc.Talismano) for c in self.gold_rush_equipment)):
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self.gold_nuggets += 1
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if self.character.check(self.game, grch.SimeonPicos):
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self.gold_nuggets += 1
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if any((isinstance(c, grc.Stivali) for c in self.gold_rush_equipment)):
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self.hand.append(self.game.deck.draw(True))
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break
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if any((isinstance(c, cs.Prigione) for c in self.equipment)):
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self.notify_self() #TODO perchè solo le prigioni? e multiple dinamiti come si comportano con veracuster?
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@ -911,12 +920,6 @@ class Player:
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player = self.game.get_player_named(self.available_cards[card_index]['name'])
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player.lives += 1
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self.lives -= 1
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if any((isinstance(c, grc.Talismano) for c in self.gold_rush_equipment)):
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self.gold_nuggets += 1
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if self.character.check(self.game, grch.SimeonPicos):
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self.gold_nuggets += 1
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if any((isinstance(c, grc.Stivali) for c in self.gold_rush_equipment)):
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self.hand.append(self.game.deck.draw())
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player.notify_self()
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G.sio.emit('chat_message', room=self.game.name, data=f'_fratelli_sangue|{self.name}|{player.name}')
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except: pass
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