started localizing the chat
This commit is contained in:
parent
fce9fd6c02
commit
9ba0905822
@ -53,7 +53,7 @@ class Game:
|
||||
self.players.append(player)
|
||||
print(f'Added player {player.name} to game')
|
||||
self.notify_room()
|
||||
self.sio.emit('chat_message', room=self.name, data=f'{player.name} è entrato nella lobby.')
|
||||
self.sio.emit('chat_message', room=self.name, data=f'_joined|{player.name}')
|
||||
|
||||
def set_private(self):
|
||||
if self.password == '':
|
||||
@ -70,7 +70,7 @@ class Game:
|
||||
print(self.name)
|
||||
print(self.players[i].name)
|
||||
print(self.players[i].character)
|
||||
self.sio.emit('chat_message', room=self.name, data=f'{self.players[i].name} ha come personaggio {self.players[i].character.name}, la sua abilità speciale è: {self.players[i].character.desc}')
|
||||
self.sio.emit('chat_message', room=self.name, data=f'_choose_character|{self.players[i].name}|{self.players[i].character.name}|{self.players[i].character.desc}')
|
||||
self.players[i].prepare()
|
||||
for k in range(self.players[i].max_lives):
|
||||
self.players[i].hand.append(self.deck.draw())
|
||||
@ -87,7 +87,7 @@ class Game:
|
||||
if self.started:
|
||||
return
|
||||
self.players_map = {c.name: i for i, c in enumerate(self.players)}
|
||||
self.sio.emit('chat_message', room=self.name, data=f'La partita sta iniziando...')
|
||||
self.sio.emit('chat_message', room=self.name, data=f'_starting')
|
||||
self.sio.emit('start', room=self.name)
|
||||
self.started = True
|
||||
self.deck = Deck(self)
|
||||
@ -111,7 +111,7 @@ class Game:
|
||||
self.players[i].set_role(available_roles[i])
|
||||
if isinstance(available_roles[i], roles.Sheriff) or (len(available_roles) == 3 and isinstance(available_roles[i], roles.Vice)):
|
||||
if isinstance(available_roles[i], roles.Sheriff):
|
||||
self.sio.emit('chat_message', room=self.name, data=f'{self.players[i].name} È lo sceriffo')
|
||||
self.sio.emit('chat_message', room=self.name, data=f'_sheriff|{self.players[i].name}')
|
||||
self.turn = i
|
||||
self.players[i].notify_self()
|
||||
|
||||
@ -238,9 +238,9 @@ class Game:
|
||||
if not disconnected:
|
||||
self.dead_players.append()
|
||||
self.notify_room()
|
||||
self.sio.emit('chat_message', room=self.name, data=f'{player.name} è morto.')
|
||||
self.sio.emit('chat_message', room=self.name, data=f'_died|{player.name}')
|
||||
if self.started:
|
||||
self.sio.emit('chat_message', room=self.name, data=f'{player.name} era {player.role.name}!')
|
||||
self.sio.emit('chat_message', room=self.name, data=f'_died_role|{player.name}|{player.role.name}')
|
||||
for p in self.players:
|
||||
p.notify_self()
|
||||
self.players_map = {c.name: i for i, c in enumerate(self.players)}
|
||||
@ -254,7 +254,7 @@ class Game:
|
||||
print('WE HAVE A WINNER')
|
||||
for p in self.players:
|
||||
p.win_status = p in winners
|
||||
self.sio.emit('chat_message', room=self.name, data=f'{p.name} ha vinto.')
|
||||
self.sio.emit('chat_message', room=self.name, data=f'_won|{p.name}')
|
||||
p.notify_self()
|
||||
eventlet.sleep(5.0)
|
||||
return self.reset()
|
||||
|
@ -1,6 +1,6 @@
|
||||
<template>
|
||||
<div class="chat">
|
||||
<h3>{{$t("chat")}}</h3>
|
||||
<h3>{{$t("chat.chat")}}</h3>
|
||||
<div id="chatbox">
|
||||
<p style="margin:1pt;" class="chat-message" v-for="msg in messages" v-bind:key="msg">{{msg}}</p>
|
||||
<p class="end">.</p>
|
||||
@ -21,7 +21,13 @@ export default {
|
||||
}),
|
||||
sockets: {
|
||||
chat_message(msg) {
|
||||
this.messages.push(msg)
|
||||
if (msg.indexOf('_') === 0) {
|
||||
let params = msg.split('|')
|
||||
let type = params.shift().substring(1)
|
||||
this.messages.push(this.$t(`chat.${type}`, params))
|
||||
}else {
|
||||
this.messages.push(msg)
|
||||
}
|
||||
let container = this.$el.querySelector("#chatbox");
|
||||
container.scrollTop = container.scrollHeight;
|
||||
},
|
||||
|
@ -6,7 +6,7 @@
|
||||
<div v-if="!started">
|
||||
<PrettyCheck v-if="isRoomOwner" class="p-switch p-fill" v-model="privateRoom" style="margin-top:5px; margin-bottom:3px;">{{$t("private_room")}}</PrettyCheck>
|
||||
<label v-if="password !== ''">{{$t('password')}}<b class="selectable" style="font-size:larger;">{{ password }}</b></label>
|
||||
<input type="button" style="margin-left: 10pt;" v-clipboard:copy="inviteLink" value="Copia"/>
|
||||
<input type="button" style="margin-left: 10pt;" v-clipboard:copy="inviteLink" :value="$t('copy')"/>
|
||||
</div>
|
||||
|
||||
<div class="players-table">
|
||||
|
@ -8,7 +8,6 @@
|
||||
"lobby_name": "Name:",
|
||||
"warning": "Warning!",
|
||||
"connection_error": "Cannot connect to server.",
|
||||
"chat": "Chat",
|
||||
"end_turn": "End Turn!",
|
||||
"start_game": "Start!",
|
||||
"expansions": "Expansions",
|
||||
@ -52,5 +51,16 @@
|
||||
"choose_scarp_card_to": "CHOOSE WHICH CARD TO DISCARD TO USE",
|
||||
"pick_a_card": "FLIP A CARD",
|
||||
"to_defend_from": "TO DEFEND YOURSELF FROM",
|
||||
"submit": "Submit"
|
||||
"submit": "Submit",
|
||||
"copy": "Copy",
|
||||
"chat": {
|
||||
"chat": "Chat",
|
||||
"joined": "{0} joined the lobby",
|
||||
"died": "{0} died",
|
||||
"died_role": "{0} was a {1}!",
|
||||
"won": "{0} won!",
|
||||
"choose_character": "{0} has {1} as character, his special ability is: {2}!",
|
||||
"starting": "The game is starting!",
|
||||
"sheriff": "{0} is the sheriff!"
|
||||
}
|
||||
}
|
@ -8,7 +8,6 @@
|
||||
"lobby_name": "Nome:",
|
||||
"warning": "Attenzione!",
|
||||
"connection_error": "Connessione al server assente.",
|
||||
"chat": "Chat",
|
||||
"end_turn": "Termina turno!",
|
||||
"start_game": "Avvia!",
|
||||
"expansions": "Espansioni",
|
||||
@ -52,5 +51,16 @@
|
||||
"choose_scarp_card_to": "SCEGLI CHE CARTA SCARTARE PER USARE",
|
||||
"pick_a_card": "ESTRAI UNA CARTA",
|
||||
"to_defend_from": "PER DIFENDERTI DA",
|
||||
"submit": "Invia"
|
||||
"submit": "Invia",
|
||||
"copy": "Copia",
|
||||
"chat": {
|
||||
"chat": "Chat",
|
||||
"joined": "{0} è entrato nella stanza",
|
||||
"died": "{0} è morto",
|
||||
"died_role": "{0} era {1}!",
|
||||
"won": "{0} ha vinto!",
|
||||
"choose_character": "{0} ha come personaggio {1}, la sua abilità speciale è: {2}!",
|
||||
"starting": "La partita sta iniziando!",
|
||||
"sheriff": "{0} è lo sceriffo!"
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user