fix Dinamite attacker

This commit is contained in:
Giulio 2021-05-19 12:09:12 +02:00
parent 8a4eec5002
commit 9f71b00952

View File

@ -456,6 +456,7 @@ class Player:
data=f'_flipped|{self.name}|{picked.name}|{picked.num_suit()}') data=f'_flipped|{self.name}|{picked.name}|{picked.num_suit()}')
if picked.check_suit(self.game, [cs.Suit.SPADES]) and 2 <= picked.number <= 9 and pickable_cards == 0: if picked.check_suit(self.game, [cs.Suit.SPADES]) and 2 <= picked.number <= 9 and pickable_cards == 0:
self.lives -= 3 self.lives -= 3
self.attacker = None
self.game.deck.scrap(self.equipment.pop(i), True) self.game.deck.scrap(self.equipment.pop(i), True)
self.sio.emit('chat_message', room=self.game.name, data=f'_explode|{self.name}') self.sio.emit('chat_message', room=self.game.name, data=f'_explode|{self.name}')
self.heal_if_needed() self.heal_if_needed()