fix Dinamite attacker
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@ -456,6 +456,7 @@ class Player:
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data=f'_flipped|{self.name}|{picked.name}|{picked.num_suit()}')
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if picked.check_suit(self.game, [cs.Suit.SPADES]) and 2 <= picked.number <= 9 and pickable_cards == 0:
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self.lives -= 3
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self.attacker = None
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self.game.deck.scrap(self.equipment.pop(i), True)
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self.sio.emit('chat_message', room=self.game.name, data=f'_explode|{self.name}')
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self.heal_if_needed()
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