add desc on borraccia, fix apache logic
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@ -216,6 +216,7 @@ class Borraccia(Card):
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def __init__(self, suit, number):
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def __init__(self, suit, number):
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super().__init__(suit, 'Borraccia', number)
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super().__init__(suit, 'Borraccia', number)
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self.icon = '🍼'
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self.icon = '🍼'
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self.desc = 'Recupera 1 vita'
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self.usable_next_turn = True
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self.usable_next_turn = True
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self.can_be_used_now = False
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self.can_be_used_now = False
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@ -45,7 +45,7 @@ class MollyStark(Character):
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class ApacheKid(Character):
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class ApacheKid(Character):
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def __init__(self):
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def __init__(self):
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super().__init__("Molly Stark", max_lives=3)
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super().__init__("Apache Kid", max_lives=3)
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self.desc = "Le carte di quadri ♦️ giocate contro di lui non hanno effetto (non vale durante i duelli)"
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self.desc = "Le carte di quadri ♦️ giocate contro di lui non hanno effetto (non vale durante i duelli)"
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self.icon = '♦️'
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self.icon = '♦️'
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@ -265,9 +265,9 @@ class Player:
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if _with != None:
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if _with != None:
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withCard = self.hand.pop(_with) if hand_index > _with else self.hand.pop(_with - 1)
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withCard = self.hand.pop(_with) if hand_index > _with else self.hand.pop(_with - 1)
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print(self.name, 'is playing ', card, ' against:', against, ' with:', _with)
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print(self.name, 'is playing ', card, ' against:', against, ' with:', _with)
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did_play_card = card.play_card(self, against, withCard)
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did_play_card = False
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if against != None and isinstance(self.game.get_player_named(against).character, chd.ApacheKid) and card.suit == cs.Suit.DIAMONDS:
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if not(against != None and isinstance(self.game.get_player_named(against).character, chd.ApacheKid) and card.suit == cs.Suit.DIAMONDS):
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did_play_card = False
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did_play_card = card.play_card(self, against, withCard)
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if not card.is_equipment and not card.usable_next_turn:
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if not card.is_equipment and not card.usable_next_turn:
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if did_play_card:
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if did_play_card:
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self.game.deck.scrap(card)
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self.game.deck.scrap(card)
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