molly stark duel

This commit is contained in:
Alberto Xamin 2020-11-29 21:58:34 +01:00
parent dc0c6230ea
commit a10dee0bfd
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GPG Key ID: 4F026F48309500A2

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@ -42,10 +42,11 @@ class Player:
self.on_failed_response_cb = None self.on_failed_response_cb = None
self.event_type: str = None self.event_type: str = None
self.expected_response = [] self.expected_response = []
self.attacker = None self.attacker: Player = None
self.target_p: str = None self.target_p: str = None
self.is_drawing = False self.is_drawing = False
self.mancato_needed = 0 self.mancato_needed = 0
self.molly_discarded_cards = 0
def join_game(self, game): def join_game(self, game):
self.game = game self.game = game
@ -421,6 +422,8 @@ class Player:
while self.lives <= 0 and len(self.game.players) > 2 and len([c for c in self.hand if isinstance(c, cs.Birra)]) > 0: while self.lives <= 0 and len(self.game.players) > 2 and len([c for c in self.hand if isinstance(c, cs.Birra)]) > 0:
for i in range(len(self.hand)): for i in range(len(self.hand)):
if isinstance(self.hand[i], cs.Birra): if isinstance(self.hand[i], cs.Birra):
if isinstance(self.character, chd.MollyStark) and not self.is_my_turn:
self.hand.append(self.game.deck.draw())
self.lives += 1 self.lives += 1
self.game.deck.scrap(self.hand.pop(i)) self.game.deck.scrap(self.hand.pop(i))
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
@ -437,7 +440,7 @@ class Player:
((hand_index < len(self.hand) and self.hand[hand_index].name in self.expected_response)) or ((hand_index < len(self.hand) and self.hand[hand_index].name in self.expected_response)) or
self.equipment[hand_index-len(self.hand)].name in self.expected_response): self.equipment[hand_index-len(self.hand)].name in self.expected_response):
card = self.hand.pop(hand_index) if hand_index < len(self.hand) else self.equipment.pop(hand_index-len(self.hand)) card = self.hand.pop(hand_index) if hand_index < len(self.hand) else self.equipment.pop(hand_index-len(self.hand))
if isinstance(self.character, chd.MollyStark) and hand_index < len(self.hand): if isinstance(self.character, chd.MollyStark) and hand_index < len(self.hand) and not self.is_my_turn and self.event_type != 'duel':
self.hand.append(self.game.deck.draw()) self.hand.append(self.game.deck.draw())
card.use_card(self) card.use_card(self)
self.game.deck.scrap(card) self.game.deck.scrap(card)
@ -446,6 +449,8 @@ class Player:
if self.mancato_needed <= 0: if self.mancato_needed <= 0:
if self.event_type == 'duel': if self.event_type == 'duel':
self.game.duel(self, self.attacker.name) self.game.duel(self, self.attacker.name)
if isinstance(self.character, chd.MollyStark) and hand_index < len(self.hand) and not self.is_my_turn:
self.molly_discarded_cards += 1
else: else:
self.game.responders_did_respond_resume_turn() self.game.responders_did_respond_resume_turn()
self.event_type = '' self.event_type = ''
@ -453,6 +458,16 @@ class Player:
self.pending_action = PendingAction.RESPOND self.pending_action = PendingAction.RESPOND
self.notify_self() self.notify_self()
else: else:
if isinstance(self.character, chd.MollyStark) and not self.is_my_turn:
for i in range(self.molly_discarded_cards):
self.hand.append(self.game.deck.draw())
self.molly_discarded_cards = 0
self.notify_self()
elif self.attacker and isinstance(self.attacker.character, chd.MollyStark) and self.is_my_turn:
for i in range(self.attacker.molly_discarded_cards):
self.attacker.hand.append(self.attacker.game.deck.draw())
self.attacker.molly_discarded_cards = 0
self.attacker.notify_self()
self.on_failed_response_cb() self.on_failed_response_cb()
self.game.responders_did_respond_resume_turn() self.game.responders_did_respond_resume_turn()
if self.mancato_needed <= 0: if self.mancato_needed <= 0: