fix noStar 3
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				| @ -321,7 +321,7 @@ class Game: | ||||
|                 print(f'{self.players[self.turn]} is dead, next turn') | ||||
|                 return self.next_turn() | ||||
|         self.player_bangs = 0 | ||||
|         if isinstance(self.players[self.turn].role, roles.Sheriff) or (self.noStar and isinstance(self.players[self.turn].role, roles.Vice) or (self.noStar and any([p for p in self.players if p.is_dead and p.role == roles.Vice]) and isinstance(self.players[self.turn].role, roles.Renegade))): | ||||
|         if isinstance(self.players[self.turn].role, roles.Sheriff) or (self.noStar and isinstance(self.players[self.turn].role, roles.Vice) or (self.noStar and any([p for p in self.players if p.is_dead and p.role.name == 'Vice']) and isinstance(self.players[self.turn].role, roles.Renegade))): | ||||
|             self.deck.flip_event() | ||||
|             if len(self.deck.event_cards) > 0 and self.deck.event_cards[0] != None: | ||||
|                 print(f'flip new event {self.deck.event_cards[0].name}') | ||||
|  | ||||
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